Boys & Girls Clubs of America

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Summer Brain Gain

Developmentally appropriate, project-based learning experiences are designed to keep young people engaged throughout the summer. Club or Youth Center youth can stay on track while having fun with their peers, exploring new topics and ideas, and learning important skills along the way. For a quick overview of all the Summer Brain Gain modules, check out the Summer Brain Gain Implementation Guide.

Summer Brain Gain Implementation Guide

  • Education
  • Age level
    Grades K-2Grades 3-5Grades 6-8Grades 9-12
    Ages 6-9Ages 10-12Ages 13-15Ages 16-18

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Extra information
New Item
Summer Brain Gain STEM, Inventions 6-9

Summer Brain Gain STEM: Inventions, Ages 6-9

In this module, youth will learn about and work through the design process while creating a new game for the Club.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    10-15
New Item
Summer Brain Gain STEM, Fun With Forensics

Summer Brain STEM: Fun With Forensics, Ages 6-9

In this module, youth will learn about the various careers in forensics, use critical thinking skills, collaborate and crack the mystery of the candy thief.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    10-15
New Item
Summer Brain Gain STEM, Wacky Science

Summer Brain Gain STEM: Wacky Science, Ages 6-9

In this module, youth will learn about different science concepts related to food production.

  • Program type
    Targeted program
  • Age level
    Grades K-2
    Ages 6-9
  • Group size
    10-15
New Item
Summer Brain Gain, Group Agreements 10-12

Summer Brain Gain: Group Agreements, Ages 10-12

In this module, youth will get to know each other and develop their Group Agreements for the summer.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15
New Item
Summer Brain Gain, Around the World 10-12

Summer Brain Gain: Around the World, Ages 10-12

In this module, youth will learn about cultural games, art, music and architecture from four countries: Brazil, Ghana, India and England.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15
New Item
Summer Brain Gain, Animal Habitats 10-12

Summer Brain Gain: Animal Habitats, Ages 10-12

Youth will investigate habitats while completing hands-on, minds-on activities.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    5-20
New Item
Summer Brain Gain, Entrepreneurship 10-12

Summer Brain Gain: Entrepreneurship, Ages 10-12

In this Upper Elementary module, youth will work through the various steps of starting a business – such as conducting market research, developing a product and pitching it to customers. 

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15
New Item
Summer Brain Gain, Animation 10-12

Summer Brain Gain: Animation, Ages 10-12

In this module, youth will work in teams to imagine, plan and produce a stop-motion animation video. At the end of the week, each team will premier their work in a Friday Film Festival.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15
New Item
Summer Brain Gain READ, "Front Desk"

Summer Brain Gain READ: "Front Desk," Ages 10-12

In this module, youth will read “Front Desk” by Kelly Yang and will engage with the text through independent reading, reader’s theater and reflection.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15
New Item
Summer Brain Gain READ, "The Wild Robot"

Summer Brain Gain READ: "The Wild Robot," Ages 10-12

In this module, youth will read about Roz, a robot who is shipwrecked on a remote island but makes friends and teaches how to appreciate and protect those around us.

  • Program type
    Targeted program
  • Age level
    Grades 3-5
    Ages 10-12
  • Group size
    10-15