In this module, youth will learn about cultural games, art, music and architecture from four countries: Brazil, Ghana, India and England. Youth will work to create a presentation about their own community’s culture.
Youth will work in groups to create a presentation about an aspect of their community’s culture.
Around the World
Related Collections
Summer Brain Gain: Animal Habitats, Ages 10-12
Youth will investigate habitats while completing hands-on, minds-on activities. This week will culminate with youth creating posters that encourage people to be conservation stewards.
0
0 reviews
Summer Brain Gain: Group Agreements, Ages 10-12
In this module, youth will get to know each other and develop their Group Agreements for the summer.
3
2 reviews
Summer Brain Gain STEM: Food Scientist, Ages 10-12
In this module, youth will be introduced to molecular food science and learn about chemical and physical reactions related to food. They will also work to create an edible erupting volcano.
0
0 reviews
Summer Brain Gain READ: "Front Desk," Ages 10-12
In this module, youth will read “Front Desk” by Kelly Yang and will engage with the text through independent reading, reader’s theater and reflection. Because Mia and the weeklies love Monopoly, youth will create and play board games that reflect the story.
0
0 reviews
Summer Brain Gain READ: "The Parker Inheritance," Ages 10-12
In this module, as youth read “The Parker Inheritance” by Varian Johnson they’ll engage with puzzles alongside the book’s characters.
0
0 reviews
Summer Brain Gain: Animation, Ages 10-12
In this module, youth will work in teams to imagine, plan and produce a stop-motion animation video. At the end of the week, each team will premier their work in a Friday Film Festival.
0
0 reviews
Summer Brain Gain READ: "The Wild Robot," Ages 10-12
In this module, youth will read about Roz, a robot who is shipwrecked on a remote island but makes friends and teaches how to appreciate and protect those around us.
0
0 reviews
Summer Brain Gain READ: "When You Grow Up to Vote," Ages 10-12
In this module, youth will focus on a different aspect of citizenship and the United States government, guided by the content in one or more chapters in Mrs. Roosevelt’s book.
0
0 reviews
Summer Brain Gain STEM: Inventions, Ages 10-12
In this module, youth will learn about and work through the design process while creating a new game for the Club.
0
0 reviews
Summer Brain Gain STEM: Investigating Flight, Ages 10-12
In this module, youth will take a “whirl” at being an aerospace engineer as they learn the science and engineering of aviation! Youth will learn about the four forces of flight, design paper airplanes, and at the end of the week have a fun paper airplane competition!
0
0 reviews
Summer Brain Gain READ: "Almost Super," Ages 10-12
In this Upper Elementary module, youth read the book “Almost Super.” They will engage with the text through discussion and reflection. At the end of the module, participants make superhero portraits and consider ways they can be superheroes in their own lives.
0
0 reviews
Summer Brain Gain: Entrepreneurship, Ages 10-12
In this Upper Elementary module, youth will work through the various steps of starting a business – such as conducting market research, developing a product and pitching it to customers.
5
2 reviews
Summer Brain Gain: Life on the International Space Station, Ages 10-12
Youth will consider what it takes to live in space. Participants will learn what it’s like to be astronauts through role-play and modeling.
Embark on an incredible journey with your youth to explore pollination and the pollinators that play a critical role.
0
0 reviews
Module Title: Group Agreements*
About this Module
Overview
Youth will learn about cultural games, art, music and architecture from four countries: Brazil, Ghana, India and England. Youth will work to create a presentation about their own community’s culture.
Guiding Questions*
What music, art, architecture and games make up the culture of other countries?
What does the culture of my community look like?
Culminating Project
Youth will work in groups to create a presentation about their community’s culture that they will share with each other.
Session 1
Exploring Brazil Through Music
Youth will learn about Brazilian music and make their own ganzá.
Session 2
Exploring Ghana Through Art
Youth will learn about kente cloth from Ghana and create their own paper weave art.
Session 3
Exploring India Through Architecture
Youth will learn about architecture from India and work in groups to create their own architectural marvels.
Session 4
Exploring England Through Games
Youth will learn about puzzles from England and create their own jigsaw puzzles.
Session 5
Our Community’s Culture
Youth will work in groups to create a presentation about an aspect of their community’s culture.
*Guiding questions are not specifically asked in the sessions themselves, but are meant to guide your preparation and facilitation of the unit. Keep these questions top of mind so you can help youth make connections and capture key takeaways relating to the topic.
Key Terms
Word
Definition
Culture
The customs and behaviors shared by a group of people including food, language, clothing, music, art, games and religion
Samba
A type of music and dance style that was created by African descendants in Brazil
South America
The fourth largest continent, made up of 12 countries
Brazil
The largest country in South America and the largest Portuguese-speaking country in the world
Africa
The second largest continent, made up of 54 countries
Textile
A type of cloth or fabric
Ghana
A country in West Africa
Weaving
Interlacing threads to make fabric
Asana
Yoga pose
Meditate
To think deeply and silence one’s mind
Asia
The largest continent made up of 48 countries
India
A country in Southeast Asia and the world’s second most populous country
Ethnic group
A community that shares a common background
Arhitecture
The way a building is designed
Mausoleum
A building that contains a tomb
Island
A body of land surrounded by water
Europe
The sixth largest continent, made up of 44 countries
England
A country in Europe
Monarchy
A type of government with a king or queen
Community
A group of people living in the same place
Supplies
Facilitator Needs
1
Computer or projector
1
Radio with speakers or music player
1
Map of globe
1
Whiteboard or chart paper and marker
Each Group Needs
1
Package of any food (optional: offer a variety of foods) that makes a sound when shaken, such as rice, beans, popcorn or macaroni
1
Bowl (optional: 1 bowl for every optional food added)
1
Tape
1
Crayons, markers or colored pencils
1
Set of supplies for building models (sets can be unique groupings from these materials or the same for each group): Sugar cubes, popsicle sticks, construction paper, Legos, cardboard boxes, Playdough, straws, toothpicks, paperclips, marshmallows
1
Piece of paper
Several
Paperclips
1
Pen or pencil
1
Stack of index cards
Each Participant Needs
1
Empty aluminum can (preferred) or plastic bottle
1
Set of construction paper (red, yellow, blue, green, white, black)
1
Scissors
1
Glue or glue stick
2
Large pieces of cardstock
1
Small plastic baggie
Refreshments (optional)
Extension Activities
Invite a local samba group to perform for youth or teach them some dance steps.
Reach out to local groups such as ethnic societies, faith-based organizations, university clubs, or local teachers and professors to present or help lead activities.
Have youth “visit” locations around the world by taking them on a virtual tour of a museum like the Louvre in Paris or the Vatican in Rome, or try an app such as Geotourist. You can also use VR apps with Google Cardboard or Lithodomos.
Arrange for youth to visit a local ethnic restaurant or cultural center to learn more about different cultures from around the world, or arrange a guest speaker to come to the Club or Youth Center.
Organize a field trip to a local history museum to learn more about your community’s cultural heritage, or arrange for an outreach visit by a local historian.
Celebrate the upcoming summer Olympic games (July 24-Aug. 9) as part of this module! Organize a field day with fun competitive activities for Club or Youth Center youth. Invite groups to represent a different country during opening and closing ceremonies, compete against each other in activities (physical challenges or traditional cultural activities), and recognize their accomplishments with prizes and awards. Each group could also create
For the final session, consider extending an invitation for others to attend. Invite parents, caregivers, families and community members to participate by sharing something from their cultural heritage. You may also enlist the help of teen leaders to host a multicultural fair.
When preparing for the event and inviting families and community members, emphasize a broad definition of culture. Culture does not necessarily refer to traditions from a different country – it could simply be traditions from another part of the United States where the food, slang and music are a little different.
Summer Brain Gain activities are designed to be safe and fun with a staff-to- youth ratio of 1:10-15. That means at least one staff member per 10-15 youth. Summer Brain Gain can be run with large groups of young people as long as adequate staffing is available. BGCA recommends that staff-to-youth ratios should not exceed 1:25 for any type of activity.
If you have not yet run Module 1: Group Agreements, consider making that the first week of your Summer Brain Gain programming. Group Agreements provide a sense of structure and standards of behavior among participating members of the group. This helps to create emotional safety. For more information about how to make a Group Agreement, visit BGCA.net and search for the "Group Agreements Guide." An opportunity to revisit and reflect upon the Group Agreements is included in every Summer Brain Gain session.
The YDToolbox app provides immediate access to tips and activities for creating a high-quality Club experience. Look here for alternative community builders, reflection activities or groupers (quick, inclusive ways to divide a large group into smaller groups or teams). Download the free app from the Apple Store or Google Play, or access online at ydtoolbox.goodbarber.com.
Introduction
In order to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens, Boys & Girls Clubs focus on three priority outcome areas: Academic Success, Healthy Lifestyles, and Good Character and Citizenship.
Summer Brain Gain, a foundational program in the Education Core Program Area, is designed to prevent summer learning loss. Unless young people practice academic skillsi over the summer, they lose an average of two months’ worth of math skills. Youth from low-income families also lose an average of two months’ worth of reading skills.ii Summer learning loss stacks up from year to year, broadening the achievement gap between lower- and higher-income youth.iii The achievement gap between youth of different socioeconomic levels has nothing to do with student motivation or ability. It has everything to do with access to enriching learning experiences.
The good news is that six weeks of summer learning programs can produce statistically significant gains in academic performance.iv That’s why BGCA is proud to offer these developmentally appropriate, project-based learning materials to help Clubs keep young people learning in the summertime.
As a key program supporting Academic Success, Summer Brain Gain is designed to help all youth graduate on time, motivated to learn, with a plan to succeed in today’s modern workforce.
See the Prepare tab for an overview of this module, including a list of supplies and everything you'll need to prepare.
Education Programs
Education Core Program Area Education programs complement and reinforce what youth learn during the school day, while creating experiences that invite them to fall in love with learning. Rooted in social-emotional development practices, programs in this area enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future. As an informal learning space, Clubs have an opportunity to offer both remediation and enrichment, all while inviting youth to discover and pursue passions that connect to future opportunities. Education programs include experiential learning, so that youth learn actively, through a “hands-on“ and “minds-on” approach.
At all developmental stages, Education programs will prompt youth to plan and prepare for the future. This includes observing and practicing the social-emotional “soft skills,” exploring career options, and engaging in programmatic experiences that prepare them to learn and work beyond high school. Programs and experiences supporting employability encourage youth to explore career options and the postsecondary pathways to their chosen career, develop skills necessary for success in postsecondary education and the workforce, and apply their skills through real world experiences.
Education Outcome Statement: To enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future.
Education Skills: In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. All of the Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future.
Education programs in Boys & Girls Clubs support the development of the following academic and social-emotional skills.
Academic Skills
Academic Interest
Curiosity for learning
Analyzing and Interpreting Information
Reviewing and making meaning of information
Asking Questions
Demonstrating inquiry by developing questions that guide learning
Career Awareness
Awareness of different possible career paths
Cognitive Flexibility
Mental ability to switch between thinking about two different concepts or ideas
Creativity
Ability to express ourselves and ideas in new and unique ways
Designing and Constructing Explanations
Using information to develop explanations for events or phenomena
Digital Literacy
Using technologies to find, evaluate and communicate information
Financial Literacy
Knowing how to manage money effectively
Literacy
Reading and writing
Love of Learning
Excitement and motivation to learn new skills or knowledge
Numeracy
Working with numbers to solve problems
Planning and Carrying Out Investigations
Designing and executing a method of learning more about a problem or situation
Postsecondary Awareness
Awareness of postsecondary education and career options
Professionalism
Practicing skills and behaviors needed for a work environment
Self-Advocacy
Speaking up for your interests and viewpoints
Thinking About Thinking
Awareness of one’s thinking
Time Management
Using time effectively and productively to complete tasks and projects
Working Memory
Remembering and using relevant information while in the middle of an activity
Social-Emotional Skills
Collaboration
Working together toward shared goals with youth and adults
Communication
Sharing information both verbally and non-verbally and listening well to others
Conflict Management and Resolution
Developing solutions to conflict
Empathy
Ability to understand and share in feelings of others
Ethical Responsibility
Constructive decisions made based on ethics
Evaluating
Process used to make informed decisions and identify appropriate options
Goal Setting
Setting and working toward personal goals
Identifying Emotions
Expressing feelings
Identifying and Solving Problems
Noticing problems and working to find a solution
Impulse Control
Controlling the desire to react immediately
Inclusion
Cultivating a welcoming environment for everyone
Organizational Skills
Ability to manage different situations
Perseverance
Strength to keep going even when something is hard
Perspective-Taking
Discerning or predicting what others think, know and feel
Planning
Creating steps to achieving goals
Recognizing Strengths
Assess one’s strengths and limitations
Respect for Others
How you feel about others and treat them
Self-Awareness
Recognizing one’s feelings, needs, thoughts and influence on behavior
Self-Discipline
Ability to control impulses in different situations
Self-Efficacy
Perceived capability to do a specific task
Self-Motivation
Ability to motivate oneself to do something
Social Awareness
Ability to understand social and ethical norms of behavior
Stress Management
Responses to stress
Teamwork
Working with others
How Summer Brain Gain Supports National Education Standards
BGCA education programs support national standards such as the Common Core State Standards, Next-Generation Science Standards and the Collaborative for Academic, Social and Emotional Learning (CASEL) Standards. Each of these standards is a specific, developmentally appropriate learning goal that describes a skill youth should be able to perform after learning certain content. The Common Core standards detail rigorous learning goals in Language Arts and Mathematics, organized by grade level. Additionally, the related “Core Habits of Mind” describe key ways of thinking for learners who have achieved the Common Core standards. The Common Core has been adopted by 41 states as well as the District of Columbia, Guam, American Samoa, the U.S. Virgin Islands and the Northern Mariana Islands.v
The Common Core standards don’t explicitly address social-emotional learning, so programs in the Education Core Program Area are also designed to support the Core SEL Competencies as defined by CASEL.
The following table lists the Common Core standards and CASEL Core SEL Competencies supported by this Summer Brain Gain module.
National Education Standards
Around the World
Habits of Mind: English Language Arts Standard: Come to understand other perspectives and cultures
Habits of Mind: Standards of Mathematical Practice: Use appropriate tools strategically
CASEL Core SEL Competencies: Social-Awareness: Perspective-Taking, Empathy, Appreciating Diversity, Respect for Others
For more information about the Common Core and CASEL standards, visit BGCA.net and search for “Mapping Our Programs to National Standards.”
Youth Development Professional’s Role in Academic Success
Positive youth development is an intentional, prosocial approach that engages youth within their communities, schools, organizations, peer groups, and families in a manner that is productive and constructive; recognizes, utilizes and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships, and furnishing the support needed to build on their leadership strengths.vi
Youth development practices that support teaching and learning are essential for quality Education programs. Education programs, when facilitated with high-quality youth development practice, will help youth develop the attitudes, behaviors and skills needed to become effective, engaged learners who are on track to graduate with a plan for the future.
Youth development professionals help youth become more effective and engaged learners when they:
Model curiosity and encourage youth to ask questions.
Aim for co-inquiry as a “guide on the side” not a “sage on the stage.”
Engineer for success and allow for mistakes: While staff provide the supports necessary for youth to successfully complete projects and activities, they also include enough challenge so that youth have the opportunity to learn from mistakes.
Help youth connect new learning to previous experiences.
Ask questions to check for understanding and prompt youth to think about their thinking.
Teach learning strategies in addition to content; so that while youth learn new things, they also discover how to learn more effectively.
Attend to learner diversity with multiple options for engagement, representation and expression.
Youth development professionals help youth stay on track to graduate with a plan for the future when they:
Give youth a voice in Education program activities and establish multiple opportunities for youth to make choices, have input, or share leadership roles in the Club’s programs and activities.
Engage community partners to serve as mentors and volunteers to enhance programming.
Model positive workplace behaviors and incorporate opportunities for youth to practice them in the Club or Youth Center.
Help youth connect experiences and interests to future career opportunities.
Practice Positive Youth Development to Create Inclusive Clubs
Inclusion is a core component for building a safe, positive environment in your Club or Youth Center. In order to fulfil our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, gender, gender expression, sexual orientation, ability, socioeconomic status, religion and cultural belief. By creating inclusive environments at our Club, we improve the overall experience for all young people.
When staff practice positive youth development, they help ensure all youth:
Feel represented
Have a sense of belonging
Can meaningfully participate in programing
As you implement Summer Brain Gain, consider and use strategies that will help youth feel affirmed, safe, and engaged with Club experiences that meet their needs and abilities. For more information on building and sustaining an inclusive environment, visit BGCA.net and search for "Program Basics Suite."
Positive Youth Development Supports Character and Social-Emotional Development
All programs, including Summer Brain Gain, offer opportunities for staff to model, recognize, reinforce and reflect upon character development.
Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what the essential character traits – caring, citizenship, fairness, respect, responsibility and trustworthiness – mean and how they look. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation. Young people use skills to lead themselves and others, as well as demonstrate positive attributes in citizenship, like community engagement and voting.
You can start to build character using “caught and taught” approaches. Youth “catch” social-emotional development skills when they observe staff modeling appropriate behaviors and skills, and when they interact with peers. Youth can also be “taught” skills to build good character when the skills are explicitly introduced and practiced through program sessions and activities. Use this formula to understand how character develops over time:
Staff Model Good Character + Youth Practice Skills Regularly =Character Development
To build character traits, include many opportunities for youth to practice social-emotional skills. These include skills related to:
How youth feel about themselves
Their relationships with others
Their ability to regulate emotions
Their ability to solve problems
For more information, see the Reference Handout: Practicing Social-Emotional Skills to Develop Character in Program Basics BLUEprint. It will show you the specific social-emotional skills young people should practice in order to demonstrate positive behaviors as described by the six essential character traits.
Staff facilitating Summer Brain Gain can model good character in the way they support all learners, offer feedback rather than criticism, and encourage honesty and responsibility.
When Character Development Is Present:
Youth development professionals model, and youth practice skills that display respect, fairness, trustworthiness, responsibility, caring and citizenship.
Youth understand and successfully get along well with others.
Youth are better able to control their emotions and solve problems.
When Character Development Is Absent:
Youth do not feel a sense of belonging at the Club.
Youth lack skills that foster positive peer relationships.
Youth lack self-control and act out in frustration.
Education Programs and Resources
BGCA provides developmentally appropriate Education programs and resources for all age groups, as shown in the chart below.
Middle Childhood Ages 6-9
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Late Childhood Ages 10- 12
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Early Adolescence/Tween Ages 13-15
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Adolescence/Teen Ages 16-18
Power Hour
Summer Brain Gain
Computer Science Pathway
Career Launch
Money Matters
Diplomas to Degrees
Junior Staff
How to Use This Resource
Summer Brain Gain is organized into themed, week-long modules. Each module includes five sequenced activities that culminate in an opportunity for youth to share the project they’ve created. Clubs and Youth Centers that facilitate Summer Brain Gain for all age groups will notice that, while each age group works on different projects, the theme is the same. While the sessions within a module should be facilitated in order, the themes can be rearranged and facilitated in any order throughout the summer.
Summer Brain Gain Modules (as of 2021)
Original
STEM
Read
Ages 6-8
Group Agreements
Around the World
Animal Habitats
Storytelling
Wacky Science
Inventions
Fun With Forensics
“Go Forth and Be Super!”
Mystery Stories
“My Family Plays Music”
“The Day You Begin”
“Grace for President”
Ages 9-11
Group Agreements
Around the World
Animal Habitats
Animation
Food Scientist
Inventions
Investigating Flight
“Almost Super”
“The Parker Inheritance”
“Front Desk”
“The Wild Robot”
“When You Grow Up to Vote”
Ages 12-18
Group Agreements
Around the World
Escape Rooms
Animation
Slime Design
Upcycled Fashion
Forensics
“Ms. Marvel”
“The Westing Game”
Family Short Stories
“Surviving the Applewhites”
“The Authentics”
“March: Book One”
For each module, you’ll find an overview and five 60-minute sessions. Some Clubs and Youth Centers choose to select a module and extend it beyond a single week. Some choose to stretch the Summer Brain Gain READ modules throughout the whole summer, to give youth more time to read the books independently.
However you facilitate Summer Brain Gain in your Club, you are encouraged to integrate career exploration into the experience. Summer Brain Gain materials reference a wide variety of career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. If your summer program includes guest speakers, field trips or special projects, such opportunities can be used to help youth explore related career fields.
To ensure both a high-quality Club Experience and the safety of all youth, it is recommended that the group size of all sessions adhere to the staff-to-youth ratios outlined in the Program Basics BLUEprint. For groups of youth age 6 and older, plan for a staff-to-youth ratio between 1:10 and 1:15. For youth groups that include children younger than age 6, plan for a staff-to-youth ratio between 1:8 and 1:12. Staff-to-youth ratios should never exceed 1:25 for any activity.
Summer Brain Gain: Upper Elementary Program
Title
Skills
Learning Objectives
Around the World
Academic Skills
Analyzing and Interpreting Information
Collaboration
Creativity
Curiosity
Love of Learning
Social-Emotional Skills
Communication
Organizational Skills
Planning
Respect for Others
Self-Discipline
Self-Motivation
Teamwork
Youth Connections
Youth will learn about cultural games, art, music and architecture from four countries: Brazil, Ghana, India and England. Youth will work to create a presentation about their own community’s culture.
Evidence Basis
Background
Research spanning 100 years shows that when young people do not engage in educational activities during the summer, they experience learning losses. Over the summer months, students lose an average of two months of grade-level equivalency in math; students from low-income families also lose more than two months in reading achievement.viii Over the course of a young person’s education, these yearly losses add up, contributing to a widening achievement gap between students from low-income families and their wealthier peers, who are less likely to experience summer learning loss.ix Ultimately, this “summer slide” leads to lower high school graduation rates among youth from low-income families; that, in turn, has been tied to fewer economic prospects, higher rates of poverty and poorer health.x
To address this need, Boys & Girls Clubs of America developed and tested Summer Brain Gain. The program integrates engaging educational activities into the typical summer camp experience for youth ages 6 to 18.
Research
Research into several key strategies informed the development of Summer Brain Gain. The curriculum and supporting tools were designed to support the following strategies.
Cultivating a Love of Learning. In addition to building academic and social-emotional skills, Summer Brain Gain is designed to help youth fall in love with learning. A love of learning helps young people engage with content, approach the world with curiosity, and persevere through challenges. When facilitating Summer Brain Gain, staff are encouraged to cultivate a love of learning by modeling curiosity, serving as a “guide on the side” rather than a “sage on the stage,” helping youth connect new learning to previous experiences, asking questions to check for understanding and help youth think about their own thinking, attending to learner diversity, and providing the appropriate balance of challenge and support.
Project-Based Learning. Project-based learning is a youth-centered approach to learning by doing. Through active, inquiry-based experiences, youth create authentic products in response to real world problems or situations. Project-based learning is often collaborative and culminates in an opportunity for youth to share what they are learning. Many of the Summer Brain Gain modules culminate in youth sharing what they have created over the course of the week.
Integrating Career Exploration. In order to prepare young people for postsecondary success, Boys & Girls Clubs facilitate experiences in which youth can explore a variety of careers, develop social-emotional skills and apply their learning. In addition to supporting academic and social-emotional skills, Summer Brain Gain helps youth explore several career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. By increasing exposure to a variety of careers, Clubs help youth to discover and develop their passions.
Evaluation
In 2013, Boys & Girls Clubs of America selected Metis Associates, a national research and evaluation firm with special expertise in education and youth development, to conduct a multi-year evaluation of the Summer Brain Gain initiative. Metis completed a formative evaluation of Summer Brain Gain in 2013 and 2014 to learn about program quality, implementation challenges, stakeholders’ perceptions of the program, efficacy in preventing summer learning loss, and changes in youth outcomes over the course of the program.
Metis selected a stratified sample of Clubs, completed case studies, conducted reading and math pretests and post-tests, conducted pre- and post-program participant surveys, analyzed data from daily and weekly instructor implementation logs, and conducted a staff survey.
Metis found that, while the average U.S. student from a low-income family lost at least two months of learning during the summer, the average Summer Brain Gain participant did not experience learning loss, and instead maintained their reading and math skill levels. Some Club members actually experienced gains in learning – especially in vital 21st century social-emotional skills such as teamwork, collaboration, critical thinking and problem-solving.xi
In 2015, Metis conducted a more rigorous evaluation designed as a randomized control trial. A sample of randomly selected Clubs served as treatment (implementation) sites, and a sample of randomly selected Clubs served as control (comparison) sites. The evaluation specifically focused on the Elementary modules, as the majority of participants fall into that age range. The evaluation further confirmed that youth benefit from participating in Summer Brain Gain. Youth participants experienced no significant losses in early literacy, math or reading, and in fact, there was a notable increase in math skills for members at the Summer Brain Gain sites. As activities are updated each year, the overall approach to Summer Brain Gain is consistent and continues to be informed by the findings in the Metis evaluation.
Theoretical Basis
All of BGCA’s Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future. In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. Summer Brain Gain specifically focuses on the following social-emotional skills: communication, collaboration, identifying and solving problems, planning and carrying out investigations, evaluating, and recognizing emotions.
Summer Brain Gain Logic Model
Research has shown that the evidence-based foundational skill development embedded in Summer Brain Gain can lead to short-term, intermediate and long-term outcomes. Summer Brain Gain was designed to help youth achieve the following.
Objectives
All youth will be effective, engaged, adaptive learners who are on track to graduate with a plan for the future. Clubs will not only prevent summer learning loss, but will provide enrichment experiences each summer.
Short-Term Outcomes (0 to 3 months)
Youth participate in fun, educational programming during the Summer. Youth collaboratively engage in project-based learning with an emphasis on literacy and STEM.
Intermediate Outcomes (3 to 6 months)
Summer learning experiences increase academic and social-emotional skills, cultivating in youth a love of learning, academic perseverance and postsecondary educational opportunities.
Long-Term Outcomes (12 months or more)
Youth attendance, behavior and course progression demonstrate that they are on track to graduate with a plan for the future.
Endnotes
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Ibid.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.
Metis Associates (2015) Summer Brain Gain Evaluation.
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.
Metis Associates (2015) Summer Brain Gain Evaluation.
Acknowledgments
This year, BGCA’s Education team worked with staff from local Boys & Girls Clubs to co-create the content for Summer Brain Gain. We are appreciative of those staff for developing engaging activities to promote academic and social-emotional skill building in this critical summer learning loss prevention program. Local Club staff lent their valuable insight to the entire creation process – from brainstorming ideas of new modules, to designing the program’s scope and sequence, to writing and reviewing each lesson. The result is a guide to summer learning that is flexible enough for Club staff to use with their young people, wherever they may be located.
We are grateful to the Club professionals who offered their advice and suggestions. Their investment has resulted in a summer program that is both educational and fun. We sincerely thank those who served on the Summer Brain Gain Taskforce, giving up weekends and working over the holidays to ensure the Movement has a clear roadmap to high-quality summer learning experiences for our youth.
Summer Brain Gain Taskforce
Maxwell Fenster,Boys & Girls Clubs of Southern Nevada, NV Tamara Korth,Boys & Girls Clubs of Spokane County, WA Kristin Matus,Boys & Girls Clubs of Metro Atlanta, GA Angela O’Neil, Boys & Girls Clubs of North Alabama, AL Monica Post,Boys & Girls Clubs of Central Iowa, IA Hannah Ritter, Boys & Girls Clubs of the Mississippi Valley, IL
BGCA Staff
Elizabeth Fowlkes, Senior Vice President, Youth Development Crystal Brown,National Vice President, YD Programs Danielle Morris,National Director, YD Programs Chrissy Booth,Senior Director, YD Programs, Education Susan Ciavolino,Director, YD Programs, Education Lesa Sexton,Director, YD Programs, Education Michelle McQuiston,Director, Editorial Services Brandie Barton,National Director, Creative Services Chip Bailey,Director, Creative Projects and Brand Management Matt Stepp,Senior Art Director
Editorial Services
Special thanks to Nicole Crosbyof Crosby Creatives for her leadership in the editorial and publication process, as well as West Buntingfor his support throughout the creative process.