Social Recreation Facilitator's Guide, Ages 6-9
Part of the Triple Play suite of programs, Social Recreation builds social-emotional skills in the gamesroom and beyond.
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I am part of a BGCA organization I am not part of a BGCA organizationPart of the Triple Play suite of programs, Social Recreation builds social-emotional skills in the gamesroom and beyond.
The Group Agreements is a shared vision a group creates in order to build an emotionally supportive environment. It is a tool that can bridge the gap between how Club members are feeling and how they want to feel.
Youth will be able to develop relationships with peers and adults.
Youth will be able to develop relationships with peers and adults.
Youth will be able to develop peer and adult relationships.
Youth will be able to develop relationships with peers and adults.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to express their own feelings and begin to recognize and understand others’ feelings.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will be able to solve problems and develop healthy decision-making processes.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the impulse to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the desire to immediately react, and instead develop healthy responses to stress.
Youth will practice controlling the desire to immediately react, and instead develop healthy responses to stress.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
Youth will develop skills to keep going despite obstacles and setbacks, and learn to believe in their own abilities.
In order to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens, Boys & Girls Clubs focus on three priority outcome areas: Academic Success, Healthy Lifestyles, and Good Character and Citizenship.
Triple Play is a suite of three Targeted Programs that work together to promote Healthy Lifestyles. The three programs were intentionally written to build the skills, attitudes, knowledge and behaviors essential to an overall healthy lifestyle. Healthy eating, physical activity and relationship building are addressed in a suite of three easy-to-use resources. Each component is a complete curriculum; together, they help youth learn to sustain the health of the mind, body and soul.
Social Recreation is a social-emotional learning curriculum that builds skills a young person needs to make healthy choices. The program consists of six thematic units with five sessions each; activities help young people develop healthy relationships with themselves and others, emotional regulation skills and responsible decision-making skills.
Programs in this area promote physical health by providing low-risk settings for members to explore moving their bodies and eating healthy foods. These playful experiences build movement and nutrition skills. Members develop positive attitudes toward physical activity and healthy eating to support a lifetime of healthy decisions. Targeted Programs and High-Yield Activities in the Sports and Recreation Core Program Area are linked to the Healthy Lifestyles priority outcome area.
Sports and Recreation Outcome Statement
Youth have the ability, confidence, and motivation to lead physically active lifestyles and adopt healthful eating patterns.
Social-emotional skills are essential for youth to build healthy relationships with themselves and others, recognize and manage emotions, and solve problems.
Triple Play was designed to promote:
Nutritional Literacy | |
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Nutritional Skills |
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Social-Emotional Skills |
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Physical Literacy | |
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Movement Skills |
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Social-Emotional Skills |
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Positive youth development is an intentional approach that engages youth within their communities, schools, organizations, peer groups and families in a manner that is productive and constructive; recognizes, uses and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships, and furnishing the support needed to build on their leadership strengths.
Sports and Recreation programs, when facilitated with high-quality youth development practice, help youth develop the skills, confidence, and motivation needed to maintain a healthy eating pattern and a physically active life.
Youth development professionals can help all youth live a healthier lifestyle with the following staff practices.
Positive Youth Development Supports Character and Social-Emotional Development
Boys & Girls Clubs programs offer opportunities for staff to model, recognize, reinforce and reflect on character development. Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what essential character traits – caring, citizenship, fairness, respect, responsibility and trustworthiness – mean and how they look. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation.
Youth can start to build character using “caught and taught” approaches. Youth “catch” social-emotional skills when they observe youth development professionals modeling them, and when they interact with peers. Youth can also be “taught” skills to build good character when the skills are explicitly introduced and practiced through program sessions and activities. Use this formula to understand how character develops over time:
Staff Model Good Character + Youth Practice Skills Regularly = Character Development
Youth development professionals facilitating Social Recreation can model good character in the ways they support all youth, offer feedback rather than criticism, and encourage honesty and responsibility.
To build character traits, include many opportunities for youth to practice the social-emotional skills developed in Social Recreation. These include skills related to:
When Character Development is present:
When Character Development is absent:
For more information, visit BGCA.net and search for "Program Basics BLUEprint." See “Practicing Social-Emotional Skills to Achieve Character Development” in the BLUEprint. It will show you the specific social-emotional skills young people should practice to demonstrate positive behaviors indicative of essential character traits.
Practice Positive Youth Development to Create Inclusive Clubs
Inclusion is a core component to build a safe, positive environment in your Club. In order to fulfill our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, ethnicity, gender, gender expression, sexual orientation, ability, socio-economic status and religion. By creating inclusive environments at the Club, we improve the overall experience for all young people. When staff use positive youth development practices, they help ensure all youth:
As you implement Social Recreation, consider strategies that help youth feel affirmed, safe and engaged with Club experiences. To view and download more information on building and sustaining an inclusive environment, visit BGCA.net and search for "Program Basics BLUEprint."
This targeted program and facilitator’s guide is designed to provide a convenient, one-stop resource for running an effective Social Recreation program. It is informed by and builds on the excellent work Clubs already are doing to foster healthy lifestyles in youth. It provides guidance for leading each session, as well as expanding your facilitation and gamesroom management skills. And, though Social Recreation has traditionally taken place in the gamesroom, the activities in this facilitator’s guide can be used in nearly any space.
Social Recreation sessions are grouped by age range, then further organized into six thematic units addressing the development of one or more social-emotional skill. Each unit contains five lessons that are intended to build upon one another sequentially. You can choose the units themselves in any order you like. Ultimately, though, Social Recreation for ages 6-9 and 10-12 should be implemented in the manner which best addresses your members’ needs. For example, if youth are having trouble controlling impulses and managing stress caused by external circumstances, you might facilitate a lesson from “Impulse Control and Stress Management,” even if you’ve been working on a different unit. The lessons for 13- to 18-year-olds should be facilitated sequentially, as they provide teens with a framework to design and implement a Club service project. Facilitating these lessons out of order may result in confusion.
This guide is available on BGCA.net. Clubs can download complimentary copies of most national programs and resources.
# | Title and Skill | Learning Objectives |
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1 | Relationship Building | Youth will form relationships with peers and adults. |
2 | Teamwork | Youth will be able to work effectively with others. |
3 | Identifying Emotions and Empathy | Youth will be able to express feelings and build their ability to understand and share in feelings of others. |
4 | Identifying and Solving Problems | Youth will be able to solve problems and develop healthy decision-making processes. |
5 | Impulse Control and Stress Management | Youth will practice controlling the desire to immediately react and develop healthy responses to stress. |
6 | Perseverance and Self-Efficacy | Youth will be able to keep going even when something is hard; they will believe in themselves and their ability to accomplish tasks. |
BGCA offers a range of developmentally appropriate Sports and Recreation programs to serve youth of all age groups.
MIddle Childhood Ages 6-9 |
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Late Childhood Ages 10-12 |
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Early Adolescence Ages 13-15 |
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Teen Ages 16-18 |
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Other resources include Taking a Club-Wide Approach to Healthy Eating: A Resource Guide for Staff and Leadership. Find these titles using the search bar on BGCA.net.
This 2018 edition of Triple Play’s Social Recreation is grounded in the work of positive youth development and social-emotional development. The Social Recreation program employs proven best practices from both disciplines to meet the needs of youth in an age-appropriate and engaging manner. The social-emotional skills developed in the program provide young people a solid foundation for living a healthy life. For example, relationship building and teamwork skills contribute to success in team-based physical activities, while impulse control and stress management support healthy eating patterns.
Socially and emotionally competent youth become thriving adults. Research on programs that promote competence in social and emotional skills show that participants make impressive achievements in virtually every area of life. Young people who benefit from these programs have shown improvement in outcomes in the three priority areas Boys & Girls Clubs aspire to impact for young people. Such results demonstrate programming that incorporates social-emotional development can be a key lever in moving the needle on Club youths’ outcomes in Academic Success, Good Character and Citizenship, and Healthy Lifestyles.
However, young people have increasingly limited opportunities to develop such necessary social-emotional skills as building healthy relationships or solving problems. In a study of nearly 150,000 middle and high school students, only 20-45 percent reported having social competencies such as empathy and decision-making (Benson, 2006; Brackett & Rivers, 2014). Many youth do not have access to intentionally designed, safe and positive environments where they are encouraged to practice and develop these skills.
Social Recreation helps Club staff create safe and inclusive environments where young people can practice critical social-emotional skills through interactive, thought-provoking activities and youth-led projects. This program provides developmentally appropriate activities for Club members of all ages. As structured sessions that build upon each other encourage young people to keep coming back, Social Recreation also turns the gamesroom into a place for developing meaningful connections between youth and staff.
By participating in Social Recreation, members will develop the following skills that lead to resilience.