In this Middle School/High School module, youth will read the first volume about a new Marvel hero, Ms. Marvel. They will read and discuss the book, and then apply the key topics to a service project of their choosing.
Youth read and discuss “Ms. Marvel Vol. 1: No Normal,” Issues 1 and 2. Youth consider the challenges of being different from their peers, either because of how they look, where they are from or what religion they have.
Youth read and discuss “Ms. Marvel Vol. 1: No Normal,” Issues 3 and 4. They discuss Kamala’s complicated relationships and determine why she reacts the way she does. Then youth apply her reactions to how they handle events in their own lives.
Youth work in small groups to start planning the Ms. Marvel-themed service projects they selected last session.
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Summer Brain Gain STEM: Slime Design, Ages 13-18
In this module, youth will learn about the chemistry of slime and create a custom slime to showcase at the end of the week.
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Summer Brain Gain: Group Agreements, Ages 13-18
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Summer Brain Gain: Around the World, Ages 13-18
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Summer Brain Gain READ: Family Short Stories, Ages 13-18
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Summer Brain Gain READ: "The Westing Game," Ages 13-18
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Summer Brain Gain: Escape Rooms, Ages 13-18
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Summer Brain Gain: Animation, Ages 13-18
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Summer Brain Gain READ: "Surviving the Applewhites," Ages 13-18
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Summer Brain Gain READ: "The Authentics," Ages 13-18
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Summer Brain Gain READ: "March: Book One," Ages 13-18
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Summer Brain Gain STEM: Upcycled Fashion, Ages 13-18
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Summer Brain Gain: Space Exploration, Ages 13-18
Youth will consider what it would take to travel to and explore space. They will discuss the basic human needs and consider how to adapt their space travel plans to account for these.
Embark on an incredible journey with your youth to explore pollination and the pollinators that play a critical role. This week-long investigation is packed with daily activities and can be used as a kick-off module to build a pollinator garden at your Club.
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STEM Module Overview: “Ms. Marvel”
Book Summary
“Ms. Marvel” is a graphic novel about a teenage Pakistani-American struggling with her identity while she is suddenly endowed with superpowers. This module focuses on Volume 1, which explains the origin of this unique hero. “Ms. Marvel” introduces the themes of religion, culture, gender, family, identity, secrecy and doing good.
About this Module
Overview
In this Middle School/High School module, youth will read the first volume about a new Marvel hero, Ms. Marvel. They will read and discuss the book, and then apply the key topics to a service project of their choosing. The first three sessions include time for youth to read, and the last two sessions feature youth working in small groups to design and plan a service project. If youth love “Ms. Marvel” and want to keep reading, Volume 1 is the first of five books telling the origin of Ms. Marvel.
Quiding Questions*
What is unique about Ms. Marvel compared to other superheroes? When have you felt like a shape-shifter? When have you wanted to change the way you look or act based on the situation you’re in? How could you translate the ideas from this book into a service project?
Culminating Activity
Super Service: After reading “Ms. Marvel,” youth will break into small groups to design and plan service projects related to any of the themes discussed in the book.
Youth read and discuss “Ms. Marvel Vol. 1: No Normal,” Issues 1 and 2. Youth consider the challenges of being different from their peers, either because of how they look, where they are from, or what religion they have. Youth read and discuss Issues 1 and 2.
Session 2
It’s Complicated (“Ms. Marvel Vol. 1: No Normal,” Issues 3-4)
Youth read and discuss “Ms. Marvel Vol. 1: No Normal,” Issues 3 and 4. They discuss Kamala’s complicated relationships and determine why she reacts the way she does. Then they apply her reactions to how they handle events in their own lives.
Session 3
Ms. Marvel (“Ms. Marvel Vol. 1: No Normal,” Issue 5)
Youth read portions of “Ms. Marvel Vol. 1: No Normal,” Issue 5. Then they will act out and discuss themes from the book.
Session 4
Service Project Brainstorming
Youth work together to brainstorm service projects related to themes in “Ms. Marvel.”
Session 5
Service Project Planning
Youth will work in small groups to start planning the Ms. Marvel-themed service projects they selected last session.
*Guiding questions are not specifically asked in the sessions themselves but are meant to guide your preparation and facilitation of the unit. Keep these questions top of mind so you can help youth make connections and capture key takeaways relating to the topic.
Key Terms
Word
Definition
Representation
The way characters with specific traits show up in art. The representation of superheroes in American pop culture is becoming more diverse.
Theme
A universal idea, lesson or message explored throughout a work of literature. Themes are broad topics like good versus evil, love or learning to forgive.
Supplies
Facilitator Needs
1
Computer with speakers or a projector (optional)
1
Device to play music (optional)
1
Whiteboard and marker (optional)
1
Whiteboard marker or marker
1
Flipchart and marker
6 sheets
Paper
1 roll
Tape
Each Group Needs
1
Personal device with internet access (optional)
1 stack
Sticky notes
Each Participant Needs
1
"Ms. Marvel Vol. 1: No Normal” by G. Willow Wilson
Volume 1 includes five Issues
Youth can read print or digital version – a temporary subscription may allow access to free digital versions
2
Indec cards
1
Pen, pencil or marker
Literacy Strategies
During this module, readers will:
Activate prior knowledge
Make predictions
Make connections between the text and their own lives
Use critical thinking skills
Provide textual evidence for an argument
Extension Activities
Extend this module by supporting youth as they continue planning and acting on their projects. This module ends with a project planning session, but groups who are committed to the service project they designed could implement their projects over the course of the summer.
Keep reading the next volume in the “Ms. Marvel” series!
If youth in your Club or Youth Center want to explore other books on the topic of superheroes, we recommend:
“Ms. Marvel” Volumes 2-5 by G. Willow Wilson
“Moon Girl and Devil Dinosaur” by Amy Reeder
“Miles Morales” by Jason Reynolds
Career Connections
This module includes opportunities for self-discovery, which is an element of career exploration because it leads youth to identify their skills, strengths, passions and interests.
MyFuture
If you want to connect the sessions with activities on MyFuture, we recommend the following:
Invite families to join in the service projects youth design.
Host a viewing party to show one or more episodes from the “Ms. Marvel” series and discuss it.
At home:
Encourage youth to ask their families about the expectations they grew up with.
Encourage families to watch a superhero movie together and talk about the heroes they most respect.
Note to Facilitators
If your teens aren’t meeting in person, you can facilitate this module virtually. The activities require very few materials other than copies of “Ms. Marvel Vol. 1.” You could facilitate discussions over video chat rather than in the same physical space. To cut down on screen time, consider asking youth to read ahead of time, and host shorter sessions after they read each issue. See Tips for Virtual Facilitation of Summer Brain Gain at MyBGCAMy.Sharepoint.com/:w:/g/personal/lsexton_bgca_org/EfHFLB8ut_hJupY89wAXIx4BSg9hU3Tzw2e-8v42_UUHeg? rtime=pKX2UusJ2kg0) for general suggestions that can support staff in facilitating engaging sessions online.
“Ms. Marvel” brings up topics of religion, culture, family and identity. These topics could lead to great discussions! If you want extra preparation or ideas for extending this experience, these resources are helpful:
In order to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens, Boys & Girls Clubs focus on three priority outcome areas: Academic Success, Healthy Lifestyles, and Good Character and Citizenship.
Summer Brain Gain, a foundational program in the Education Core Program Area, is designed to prevent summer learning loss. Unless young people practice academic skillsi over the summer, they lose an average of two months’ worth of math skills. Youth from low-income families also lose an average of two months’ worth of reading skills.ii Summer learning loss stacks up from year to year, broadening the achievement gap between lower- and higher-income youth.iii The achievement gap between youth of different socioeconomic levels has nothing to do with student motivation or ability. It has everything to do with access to enriching learning experiences.
The good news is that six weeks of summer learning programs can produce statistically significant gains in academic performance.iv That’s why BGCA is proud to offer these developmentally appropriate, project-based learning materials to help Clubs keep young people learning in the summertime.
As a key program supporting Academic Success, Summer Brain Gain is designed to help all youth graduate on time, motivated to learn, with a plan to succeed in today’s modern workforce.
See the Prepare tab for an overview of this module, including a list of supplies and everything you’ll need to prepare.
Education Programs
Education Core Program Area Education programs complement and reinforce what youth learn during the school day, while creating experiences that invite them to fall in love with learning. Rooted in social-emotional development practices, programs in this area enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future. As an informal learning space, Clubs have an opportunity to offer both remediation and enrichment, all while inviting youth to discover and pursue passions that connect to future opportunities. Education programs include experiential learning, so that youth learn actively, through a “hands-on“ and “minds-on” approach.
At all developmental stages, Education programs will prompt youth to plan and prepare for the future. This includes observing and practicing the social-emotional “soft skills,” exploring career options, and engaging in programmatic experiences that prepare them to learn and work beyond high school. Programs and experiences supporting employability encourage youth to explore career options and the postsecondary pathways to their chosen career, develop skills necessary for success in postsecondary education and the workforce, and apply their skills through real world experiences.
Education Outcome Statement: To enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future.
Education Skills: In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. All of the Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future.
Education programs in Boys & Girls Clubs support the development of the following academic and social-emotional skills.
Academic Skills
Academic Interest
Curiosity for learning
Analyzing and Interpreting Information
Reviewing and making meaning of information
Asking Questions
Demonstrating inquiry by developing questions that guide learning
Career Awareness
Awareness of different possible career paths
Cognitive Flexibility
Mental ability to switch between thinking about two different concepts or ideas
Creativity
Ability to express ourselves and ideas in new and unique ways
Designing and Constructing Explanations
Using information to develop explanations for events or phenomena
Digital Literacy
Using technologies to find, evaluate and communicate information
Financial Literacy
Knowing how to manage money effectively
Literacy
Reading and writing
Love of Learning
Excitement and motivation to learn new skills or knowledge
Numeracy
Working with numbers to solve problems
Planning and Carrying Out Investigations
Designing and executing a method of learning more about a problem or situation
Postsecondary Awareness
Awareness of postsecondary education and career options
Professionalism
Practicing skills and behaviors needed for a work environment
Self-Advocacy
Speaking up for your interests and viewpoints
Thinking About Thinking
Awareness of one’s thinking
Time Management
Using time effectively and productively to complete tasks and projects
Working Memory
Remembering and using relevant information while in the middle of an activity
Social-Emotional Skills
Collaboration
Working together toward shared goals with youth and adults
Communication
Sharing information both verbally and non-verbally and listening well to others
Conflict Management and Resolution
Developing solutions to conflict
Empathy
Ability to understand and share in feelings of others
Ethical Responsibility
Constructive decisions made based on ethics
Evaluating
Process used to make informed decisions and identify appropriate options
Goal Setting
Setting and working toward personal goals
Identifying Emotions
Expressing feelings
Identifying and Solving Problems
Noticing problems and working to find a solution
Impulse Control
Controlling the desire to react immediately
Inclusion
Cultivating a welcoming environment for everyone
Organizational Skills
Ability to manage different situations
Perseverance
Strength to keep going even when something is hard
Perspective-Taking
Discerning or predicting what others think, know and feel
Planning
Creating steps to achieving goals
Recognizing Strengths
Assess one’s strengths and limitations
Respect for Others
How you feel about others and treat them
Self-Awareness
Recognizing one’s feelings, needs, thoughts and influence on behavior
Self-Discipline
Ability to control impulses in different situations
Self-Efficacy
Perceived capability to do a specific task
Self-Motivation
Ability to motivate oneself to do something
Social Awareness
Ability to understand social and ethical norms of behavior
Stress Management
Responses to stress
Teamwork
Working with others
How Summer Brain Gain Supports National Education Standards
BGCA education programs support national standards such as the Common Core State Standards, Next-Generation Science Standards and the Collaborative for Academic, Social and Emotional Learning (CASEL) Standards. Each of these standards is a specific, developmentally appropriate learning goal that describes a skill youth should be able to perform after learning certain content. The Common Core standards detail rigorous learning goals in Language Arts and Mathematics, organized by grade level. Additionally, the related “Core Habits of Mind” describe key ways of thinking for learners who have achieved the Common Core standards. The Common Core has been adopted by 41 states as well as the District of Columbia, Guam, American Samoa, the U.S. Virgin Islands and the Northern Mariana Islands.v
The Common Core standards don’t explicitly address social-emotional learning, so programs in the Education Core Program Area are also designed to support the Core SEL Competencies as defined by CASEL.
To access more information about the Common Core and CASEL standards, see “Mapping Our Programs to National Standards,” by visiting BGCA.net and search for "Program Basics Suite."
Youth Development Professional’s Role in Academic Success
Positive youth development is an intentional, prosocial approach that engages youth within their communities, schools, organizations, peer groups, and families in a manner that is productive and constructive; recognizes, utilizes and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships, and furnishing the support needed to build on their leadership strengths.vi
Youth development practices that support teaching and learning are essential for quality Education programs. Education programs, when facilitated with high-quality youth development practice, will help youth develop the attitudes, behaviors and skills needed to become effective, engaged learners who are on track to graduate with a plan for the future.
Youth development professionals help youth become more effective and engaged learners when they:
Model curiosity and encourage youth to ask questions.
Aim for co-inquiry as a “guide on the side” not a “sage on the stage.”
Engineer for success and allow for mistakes: While staff provide the supports necessary for youth to successfully complete projects and activities, they also include enough challenge so that youth have the opportunity to learn from mistakes.
Help youth connect new learning to previous experiences.
Ask questions to check for understanding and prompt youth to think about their thinking.
Teach learning strategies in addition to content; so that while youth learn new things, they also discover how to learn more effectively.
Attend to learner diversity with multiple options for engagement, representation and expression.
Youth development professionals help youth stay on track to graduate with a plan for the future when they:
Give youth a voice in Education program activities and establish multiple opportunities for youth to make choices, have input, or share leadership roles in the Club’s programs and activities.
Engage community partners to serve as mentors and volunteers to enhance programming.
Model positive workplace behaviors and incorporate opportunities for youth to practice them in the Club or Youth Center.
Help youth connect experiences and interests to future career opportunities.
Practice Positive Youth Development to Create Inclusive Clubs
Inclusion is a core component for building a safe, positive environment in your Club or Youth Center. In order to fulfill our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, gender, gender expression, sexual orientation, ability, socioeconomic status, religion and cultural belief. By creating inclusive environments at our Club, we improve the overall experience for all young people.
When staff practice positive youth development, they help ensure all youth:
Feel represented
Have a sense of belonging
Can meaningfully participate in programing
As you implement Summer Brain Gain, consider and use strategies that will help youth feel affirmed, safe, and engaged with Club experiences that meet their needs and abilities. For more information on building and sustaining an inclusive environment, visit Program Basics on BGCA.net.
Positive Youth Development Supports Character and Social-Emotional Development
All programs, including Summer Brain Gain, offer opportunities for staff to model, recognize, reinforce and reflect upon character development.
Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what the essential character traits – caring, citizenship, fairness, respect, responsibility and trustworthiness – mean and how they look. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation. Young people use skills to lead themselves and others, as well as demonstrate positive attributes in citizenship, like community engagement and voting.
You can start to build character using “caught and taught” approaches. Youth “catch” social-emotional development skills when they observe staff modeling appropriate behaviors and skills, and when they interact with peers. Youth can also be “taught” skills to build good character when the skills are explicitly introduced and practiced through program sessions and activities. Use this formula to understand how character develops over time:
Staff Model Good Character + Youth Practice Skills Regularly =Character Development
To build character traits, include many opportunities for youth to practice social-emotional skills. These include skills related to:
How youth feel about themselves
Their relationships with others
Their ability to regulate emotions
Their ability to solve problems
For more information, see the Reference Handout: Practicing Social-Emotional Skills to Develop Character in Program Basics BLUEprint. It will show you the specific social-emotional skills young people should practice in order to demonstrate positive behaviors as described by the six essential character traits.
Staff facilitating Summer Brain Gain can model good character in the way they support all learners, offer feedback rather than criticism, and encourage honesty and responsibility.
When Character Development Is Present:
Youth development professionals model, and youth practice skills that display respect, fairness, trustworthiness, responsibility, caring and citizenship.
Youth understand and successfully get along well with others.
Youth are better able to control their emotions and solve problems.
When Character Development Is Absent:
Youth do not feel a sense of belonging at the Club.
Youth lack skills that foster positive peer relationships.
Youth lack self-control and act out in frustration.
Education Programs and Resources
BGCA provides developmentally appropriate Education programs and resources for all age groups, as shown in the chart below.
Middle Childhood Ages 6-9
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Late Childhood Ages 10-12
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Early Adolescence/Tween Ages 13-15
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Adolescence/Teen Ages 16-18
Power Hour
Summer Brain Gain
Computer Science Pathway
Career Launch
Money Matters
Diplomas to Degrees
Junior Staff
How to Use This Resource
Summer Brain Gain is organized into themed, week-long modules. Each module includes five sequenced activities that culminate in an opportunity for youth to share the project they’ve created. Clubs and Youth Centers that facilitate Summer Brain Gain for all age groups will notice that, while each age group works on different projects, the theme is the same. While the sessions within a module should be facilitated in order, the themes can be rearranged and facilitated in any order throughout the summer.
Summer Brain Gain Modules (as of 2021)
Original
STEM
Read
Ages 6-8
Group Agreements
Around the World
Animal Habitats
Storytelling
Wacky Science
Inventions
Fun With Forensics
“Go Forth and Be Super!”
Mystery Stories
“My Family Plays Music”
“The Day You Begin”
“Grace for President”
Ages 9-11
Group Agreements
Around the World
Animal Habitats
Animation
Food Scientist
Inventions
Investigating Flight
“Almost Super”
“The Parker Inheritance”
“Front Desk”
“The Wild Robot”
“When You Grow Up to Vote”
Ages 12-18
Group Agreements
Around the World
Escape Rooms
Animation
Slime Design
Upcycled Fashion
Forensics
“Ms. Marvel”
“The Westing Game”
Family Short Stories
“Surviving the Applewhites”
“The Authentics”
“March: Book One”
For each module, you’ll find an overview and five 60-minute sessions. Some Clubs and Youth Centers choose to select a module and extend it beyond a single week. Some choose to stretch the Summer Brain Gain READ modules throughout the whole summer, to give youth more time to read the books independently.
However you facilitate Summer Brain Gain in your Club, you are encouraged to integrate career exploration into the experience. Summer Brain Gain materials reference a wide variety of career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. If your summer program includes guest speakers, field trips or special projects, such opportunities can be used to help youth explore related career fields.
To ensure both a high-quality Club Experience and the safety of all youth, it is recommended that the group size of all sessions adhere to the staff-to-youth ratios outlined in the Program Basics BLUEprint. For groups of youth age 6 and older, plan for a staff-to-youth ratio between 1:10 and 1:15. For youth groups that include children younger than age 6, plan for a staff-to-youth ratio between 1:8 and 1:12. Staff-to-youth ratios should never exceed 1:25 for any activity.
Evidence Basis
Background
Research spanning 100 years shows that when young people do not engage in educational activities during the summer, they experience learning losses. Over the summer months, students lose an average of two months of grade-level equivalency in math; students from low-income families also lose more than two months in reading achievement.viii Over the course of a young person’s education, these yearly losses add up, contributing to a widening achievement gap between students from low-income families and their wealthier peers, who are less likely to experience summer learning loss.ix Ultimately, this “summer slide” leads to lower high school graduation rates among youth from low-income families; that, in turn, has been tied to fewer economic prospects, higher rates of poverty and poorer health.x
To address this need, Boys & Girls Clubs of America developed and tested Summer Brain Gain. The program integrates engaging educational activities into the typical summer camp experience for youth ages 6 to 18.
Research
Research into several key strategies informed the development of Summer Brain Gain. The curriculum and supporting tools were designed to support the following strategies.
Cultivating a Love of Learning. In addition to building academic and social-emotional skills, Summer Brain Gain is designed to help youth fall in love with learning. A love of learning helps young people engage with content, approach the world with curiosity, and persevere through challenges. When facilitating Summer Brain Gain, staff are encouraged to cultivate a love of learning by modeling curiosity, serving as a “guide on the side” rather than a “sage on the stage,” helping youth connect new learning to previous experiences, asking questions to check for understanding and help youth think about their own thinking, attending to learner diversity, and providing the appropriate balance of challenge and support.
Project-Based Learning. Project-based learning is a youth-centered approach to learning by doing. Through active, inquiry-based experiences, youth create authentic products in response to real world problems or situations. Project-based learning is often collaborative and culminates in an opportunity for youth to share what they are learning. Many of the Summer Brain Gain modules culminate in youth sharing what they have created over the course of the week.
Integrating Career Exploration. In order to prepare young people for postsecondary success, Boys & Girls Clubs facilitate experiences in which youth can explore a variety of careers, develop social-emotional skills and apply their learning. In addition to supporting academic and social-emotional skills, Summer Brain Gain helps youth explore several career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. By increasing exposure to a variety of careers, Clubs help youth to discover and develop their passions.
Evaluation
In 2013, Boys & Girls Clubs of America selected Metis Associates, a national research and evaluation firm with special expertise in education and youth development, to conduct a multi-year evaluation of the Summer Brain Gain initiative. Metis completed a formative evaluation of Summer Brain Gain in 2013 and 2014 to learn about program quality, implementation challenges, stakeholders’ perceptions of the program, efficacy in preventing summer learning loss, and changes in youth outcomes over the course of the program.
Metis selected a stratified sample of Clubs, completed case studies, conducted reading and math pretests and post-tests, conducted pre- and post-program participant surveys, analyzed data from daily and weekly instructor implementation logs, and conducted a staff survey.
Metis found that, while the average U.S. student from a low-income family lost at least two months of learning during the summer, the average Summer Brain Gain participant did not experience learning loss, and instead maintained their reading and math skill levels. Some Club members actually experienced gains in learning – especially in vital 21st century social-emotional skills such as teamwork, collaboration, critical thinking and problem-solving.xi
In 2015, Metis conducted a more rigorous evaluation designed as a randomized control trial. A sample of randomly selected Clubs served as treatment (implementation) sites, and a sample of randomly selected Clubs served as control (comparison) sites. The evaluation specifically focused on the Elementary modules, as the majority of participants fall into that age range. The evaluation further confirmed that youth benefit from participating in Summer Brain Gain. Youth participants experienced no significant losses in early literacy, math or reading, and in fact, there was a notable increase in math skills for members at the Summer Brain Gain sites. As activities are updated each year, the overall approach to Summer Brain Gain is consistent and continues to be informed by the findings in the Metis evaluation.
Theoretical Basis
All of BGCA’s Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future. In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. Summer Brain Gain specifically focuses on the following social-emotional skills: communication, collaboration, identifying and solving problems, planning and carrying out investigations, evaluating, and recognizing emotions.
Summer Brain Gain Logic Model
Research has shown that the evidence-based foundational skill development embedded in Summer Brain Gain can lead to short-term, intermediate and long-term outcomes. Summer Brain Gain was designed to help youth achieve the following.
Objectives
All youth will be effective, engaged, adaptive learners who are on track to graduate with a plan for the future. Clubs will not only prevent summer learning loss, but will provide enrichment experiences each summer.
Short-Term Outcomes (0 to 3 months)
Youth participate in fun, educational programming during the Summer. Youth collaboratively engage in project-based learning with an emphasis on literacy and STEM.
Intermediate Outcomes (3 to 6 months)
Summer learning experiences increase academic and social-emotional skills, cultivating in youth a love of learning, academic perseverance and postsecondary educational opportunities.
Long-Term Outcomes (12 months or more)
Youth attendance, behavior and course progression demonstrate that they are on track to graduate with a plan for the future.
Endnotes
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.