In this module, youth will read about Grace, who decides to try to become the first female president of the United States. Along the way, she teaches youth about voting, campaigns and the election process.
Youth will read and discuss the first half of “Grace for President.” Youth will learn vocabulary words and connect parts of the story to their own lives.
Youth will read and discuss the second half of “Grace for President.” Youth will learn vocabulary words used in the story and connect parts of the story to their own lives.
Youth will hold an election for class president using fictional candidates.
READ: “Grace for President”
Related Collections
Summer Brain Gain READ: "Go Forth and Be Super!," Ages 6-9
In this Early Elementary module, youth explore imaginary superheroes in comic books, at school and in their community. They will learn that all superheroes, whether in real life or from our imaginations, learn and grow through life’s adventures.
0
0 reviews
Summer Brain Gain: Group Agreements, Ages 6-9
In this module, youth get to know each other and develop their Group Agreements for the summer.
0
0 reviews
Summer Brain Gain: Around the World, Ages 6-9
In this module, youth will be introduced to different countries around the world and compare/contrast their lives with those of youth in other countries.
5
1 review
Summer Brain Gain STEM: Wacky Science, Ages 6-9
In this module, youth will learn about different science concepts related to food production.
0
0 reviews
Summer Brain Gain READ: "My Family Plays Music," Ages 6-9
Facilitator will read “My Family Plays Music” by Judy Cox to the group. Reading activities will include the opportunity to reflect on youths’ own families’ interests and share in musical activities together. The module ends with a family musical celebration.
0
0 reviews
Summer Brain Gain READ: Mystery Stories, Ages 6-9
In this module, youth will explore a variety of mystery and detective books during the week as they build observation and logic skills.
0
0 reviews
Summer Brain Gain: Animal Habitats, Ages 6-9
In this module, youth will learn about various animal habitats and explore which species live in each habitat through activities. They will also learn about everyday behaviors they can adopt to protect habitats.
3.5
1 review
Summer Brain Gain: Storytelling, Ages 6-9
In this module, youth will work in teams to tell a story using storyboards, scripts and puppets.
0
0 reviews
Summer Brain Gain READ: “The Day You Begin,” Ages 6-9
In this module, youth will interact with this book about both struggling with and celebrating being unique. Youth will write stories and poems, culminating in a Story Café to showcase their work.
0
0 reviews
Summer Brain Gain STEM: Inventions, Ages 6-9
In this module, youth will learn about and work through the design process while creating a new game for the Club.
0
0 reviews
Summer Brain STEM: Fun With Forensics, Ages 6-9
In this module, youth will learn about the various careers in forensics, use critical thinking skills, collaborate and crack the mystery of the candy thief. In each session, youth will engage in a hands-on activity to encourage and unleash their forensic skills.
0
0 reviews
Summer Brain Gain: Entrepreneurship, Ages 6-9
In this Early Elementary module, youth will work through the various steps of starting a business.
5
1 review
Summer Brain Gain: Life on the International Space Station, Ages 6-9
Youth will consider what it takes to live in space. They will explore the International Space Station (ISS), taste space food, and learn the difference in living conditions between Earth and outer space.
Embark on an incredible journey with your youth to explore pollination and the pollinators that play a critical role.
0
0 reviews
READ Module Title: “Grace for President”
Book Summary
This is a story by Kelly DiPucchio. When Grace and her classmates looked at a poster of all the U.S. presidents, she was shocked and perplexed. “Where are the girls?” Grace announces she wants to be the first woman president. She learns how challenging that will be through participating in her school’s mock election.
About this Module
Overview
Children will read about Grace, who decides to try to become the first female president of the United States. Along the way, she teaches youth about voting, campaigns and the election process.
Driving Questions
How does our election system work?
What is the process by which someone becomes president?
What qualities are important in a good leader?
What should we consider when voting for someone?
What makes YOU a leader?
Product of the Week
Youth will work in teams to create campaign posters and speeches for fictional candidates, then they will vote for class president in a mock election.
Session 1
Running for Office
Youth will read and discuss the first half of “Grace for President.” They will learn vocabulary words and connect parts of the story to their own lives.
Session 2
Opinion Polling
Youth will explore the concept of voting by creating polls and surveying their peers.
Session 3
Getting Elected
Youth will read and discuss the second half of “Grace for President.” Youth will learn vocabulary words used in the story and connect parts of the story to their own lives.
Session 4
Choosing a Candidate
Youth will prepare for a mock election using fictional candidates.
Session 5
Class Elections
Youth will hold an election for class president using fictional candidates.
*Guiding questions are not specifically asked in the sessions themselves, but are meant to guide your preparation and facilitation of the unit. Keep these questions top of mind so you can help youth make connections and capture key takeaways relating to the topic.
Academic Vocabulary
Word
Definition
Stewed
Acted upset or worried
Election
The process of choosing a person for office by voting
Democracy
A form of government in which people hold the power
Nominate
To choose someone to run in an election
Candidate
A person who seeks an office
Electoral College
A group of people who represent all the states of the U.S. and vote in presidential elections
Electoral votes
Votes cast in the Electoral College by the representatives of each state
Representative
A person who speaks or acts for someone else or a group
Campaign
A competition by rival candidates running for office
Slogan
A short, memorable phrase
Litter
Trash lying around
Constituent
A person who votes
Poll
A survey in which people are asked their opinions
Majority
A number that is more than half of the total
Minority
A number that is less than half of the total
Rally
A big meeting of people making a political protest or supporting a cause
Beautification
To make or become beautiful
Volunteer
A person who freely offers to do something
Character traits
Words that describe someone’s personality
Fictional
Something that doesn’t exist in real life, imaginary, made up
Supplies
Facilitator Needs
1
“Grace for President” book
20
Index cards
Tape
3
Flipchart paper
1
Marker
1
Whiteboard marker (optional)
Each Group Needs
3
Paper
1
Pencil
1
String
1
Flipchart paper
Assorted
Colored pencils, markers, or crayons
1
Clipboard (optional)
Each Participant Needs
N/A
Notes to Facilitator
If your Club or Youth Center wants to explore other books on this topic, we recommend:
“Duck for President” by Doreen Cronin and Betsy Lewin
“My Teacher for President” by Kay Winters
“She Persisted: 13 American Women Who Changed the World” by Chelsea Clinton
“I Dissent: Ruth Bader Ginsburg Makes Her Mark” by Debbie Levy
Introduction
In order to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens, Boys & Girls Clubs focus on three priority outcome areas: Academic Success, Healthy Lifestyles, and Good Character and Citizenship.
Summer Brain Gain, a foundational program in the Education Core Program Area, is designed to prevent summer learning loss. Unless young people practice academic skillsi over the summer, they lose an average of two months’ worth of math skills. Youth from low-income families also lose an average of two months’ worth of reading skills.ii Summer learning loss stacks up from year to year, broadening the achievement gap between lower- and higher-income youth.iii The achievement gap between youth of different socioeconomic levels has nothing to do with student motivation or ability. It has everything to do with access to enriching learning experiences.
The good news is that six weeks of summer learning programs can produce statistically significant gains in academic performance.iv That’s why BGCA is proud to offer these developmentally appropriate, project-based learning materials to help Clubs keep young people learning in the summertime.
As a key program supporting Academic Success, Summer Brain Gain is designed to help all youth graduate on time, motivated to learn, with a plan to succeed in today’s modern workforce.
See the Prepare tab for an overview of this module, including a list of supplies and everything you’ll need to prepare.
Education Programs
Education Core Program Area
Education programs complement and reinforce what youth learn during the school day, while creating experiences that invite them to fall in love with learning. Rooted in social-emotional development practices, programs in this area enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future. As an informal learning space, Clubs have an opportunity to offer both remediation and enrichment, all while inviting youth to discover and pursue passions that connect to future opportunities. Education programs include experiential learning, so that youth learn actively, through a “hands-on“ and “minds-on” approach.
At all developmental stages, Education programs will prompt youth to plan and prepare for the future. This includes observing and practicing the social-emotional “soft skills,” exploring career options, and engaging in programmatic experiences that prepare them to learn and work beyond high school. Programs and experiences supporting employability encourage youth to explore career options and the postsecondary pathways to their chosen career, develop skills necessary for success in postsecondary education and the workforce, and apply their skills through real world experiences.
Education Outcome Statement: To enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future.
Education Skills: In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. All of the Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future.
Education programs in Boys & Girls Clubs support the development of the following academic and social-emotional skills.
Academic Skills
Academic Interest
Curiosity for learning
Analyzing and Interpreting Information
Reviewing and making meaning of information
Asking Questions
Demonstrating inquiry by developing questions that guide learning
Career Awareness
Awareness of different possible career paths
Cognitive Flexibility
Mental ability to switch between thinking about two different concepts or ideas
Creativity
Ability to express ourselves and ideas in new and unique ways
Designing and Constructing Explanations
Using information to develop explanations for events or phenomena
Digital Literacy
Using technologies to find, evaluate and communicate information
Financial Literacy
Knowing how to manage money effectively
Literacy
Reading and writing
Love of Learning
Excitement and motivation to learn new skills or knowledge
Numeracy
Working with numbers to solve problems
Planning and Carrying Out Investigations
Designing and executing a method of learning more about a problem or situation
Postsecondary Awareness
Awareness of postsecondary education and career options
Professionalism
Practicing skills and behaviors needed for a work environment
Self-Advocacy
Speaking up for your interests and viewpoints
Thinking About Thinking
Awareness of one’s thinking
Time Management
Using time effectively and productively to complete tasks and projects
Working Memory
Remembering and using relevant information while in the middle of an activity
Social-Emotional Skills
Collaboration
Working together toward shared goals with youth and adults
Communication
Sharing information both verbally and non-verbally and listening well to others
Conflict Management and Resolution
Developing solutions to conflict
Empathy
Ability to understand and share in feelings of others
Ethical Responsibility
Constructive decisions made based on ethics
Evaluating
Process used to make informed decisions and identify appropriate options
Goal Setting
Setting and working toward personal goals
Identifying Emotions
Expressing feelings
Identifying and Solving Problems
Noticing problems and working to find a solution
Impulse Control
Controlling the desire to react immediately
Inclusion
Cultivating a welcoming environment for everyone
Organizational Skills
Ability to manage different situations
Perseverance
Strength to keep going even when something is hard
Perspective-Taking
Discerning or predicting what others think, know and feel
Planning
Creating steps to achieving goals
Recognizing Strengths
Assess one’s strengths and limitations
Respect for Others
How you feel about others and treat them
Self-Awareness
Recognizing one’s feelings, needs, thoughts and influence on behavior
Self-Discipline
Ability to control impulses in different situations
Self-Efficacy
Perceived capability to do a specific task
Self-Motivation
Ability to motivate oneself to do something
Social Awareness
Ability to understand social and ethical norms of behavior
Stress Management
Responses to stress
Teamwork
Working with others
How Summer Brain Gain Supports National Education Standards
BGCA education programs support national standards such as the Common Core State Standards, Next-Generation Science Standards and the Collaborative for Academic, Social and Emotional Learning (CASEL) Standards. Each of these standards is a specific, developmentally appropriate learning goal that describes a skill youth should be able to perform after learning certain content. The Common Core standards detail rigorous learning goals in Language Arts and Mathematics, organized by grade level. Additionally, the related “Core Habits of Mind” describe key ways of thinking for learners who have achieved the Common Core standards. The Common Core has been adopted by 41 states as well as the District of Columbia, Guam, American Samoa, the U.S. Virgin Islands and the Northern Mariana Islands.v
The Common Core standards don’t explicitly address social-emotional learning, so programs in the Education Core Program Area are also designed to support the Core SEL Competencies as defined by CASEL.
Youth Development Professional’s Role in Academic Success
Positive youth development is an intentional, prosocial approach that engages youth within their communities, schools, organizations, peer groups, and families in a manner that is productive and constructive; recognizes, utilizes and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships, and furnishing the support needed to build on their leadership strengths.vi
Youth development practices that support teaching and learning are essential for quality Education programs. Education programs, when facilitated with high-quality youth development practice, will help youth develop the attitudes, behaviors and skills needed to become effective, engaged learners who are on track to graduate with a plan for the future.
Youth development professionals help youth become more effective and engaged learners when they:
Model curiosity and encourage youth to ask questions.
Aim for co-inquiry as a “guide on the side” not a “sage on the stage.”
Engineer for success and allow for mistakes: While staff provide the supports necessary for youth to successfully complete projects and activities, they also include enough challenge so that youth have the opportunity to learn from mistakes.
Help youth connect new learning to previous experiences.
Ask questions to check for understanding and prompt youth to think about their thinking.
Teach learning strategies in addition to content; so that while youth learn new things, they also discover how to learn more effectively.
Attend to learner diversity with multiple options for engagement, representation and expression.
Youth development professionals help youth stay on track to graduate with a plan for the future when they:
Give youth a voice in Education program activities and establish multiple opportunities for youth to make choices, have input, or share leadership roles in the Club’s programs and activities.
Engage community partners to serve as mentors and volunteers to enhance programming.
Model positive workplace behaviors and incorporate opportunities for youth to practice them in the Club or Youth Center.
Help youth connect experiences and interests to future career opportunities.
Practice Positive Youth Development to Create Inclusive Clubs
Inclusion is a core component for building a safe, positive environment in your Club or Youth Center. In order to fulfill our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, gender, gender expression, sexual orientation, ability, socioeconomic status, religion and cultural belief. By creating inclusive environments at our Club, we improve the overall experience for all young people.
When staff practice positive youth development, they help ensure all youth:
Feel represented
Have a sense of belonging
Can meaningfully participate in programming
As you implement Summer Brain Gain, consider and use strategies that will help youth feel affirmed, safe and engaged with Club experiences that meet their needs and abilities. For more information on building and sustaining an inclusive environment, visit BGCA.net and search for "Program Basics Suite."
Positive Youth Development Supports Character and Social-Emotional Development
All programs, including Summer Brain Gain, offer opportunities for staff to model, recognize, reinforce and reflect upon character development.
Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what the essential character traits – caring, citizenship, fairness, respect, responsibility, and trustworthiness – mean and how they look. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation. Young people use skills to lead themselves and others, as well as demonstrate positive attributes in citizenship, like community engagement and voting.
You can start to build character using “caught and taught” approaches. Youth “catch” social-emotional development skills when they observe staff modeling appropriate behaviors and skills, and when they interact with peers. Youth can also be “taught” skills to build good character when the skills are explicitly introduced and practiced through program sessions and activities. Use this formula to understand how character develops over time:
Staff Model Good Character + Youth Practice Skills Regularly = Character Development
To build character traits, include many opportunities for youth to practice social-emotional skills. These include skills related to:
How youth feel about themselves
Their relationships with others
Their ability to regulate emotions
Their ability to solve problems
For more information, see the Reference Handout: Practicing Social-Emotional Skills to Develop Character in Program Basics BLUEprint. It will show you the specific social-emotional skills young people should practice in order to demonstrate positive behaviors as described by the six essential character traits.
Staff facilitating Summer Brain Gain can model good character in the way they support all learners, offer feedback rather than criticism, and encourage honesty and responsibility.
When Character Development Is Present:
Youth development professionals model, and youth practice skills that display respect, fairness, trustworthiness, responsibility, caring and citizenship.
Youth understand and successfully get along well with others.
Youth are better able to control their emotions and solve problems.
When Character Development Is Absent:
Youth do not feel a sense of belonging at the Club.
Youth lack skills that foster positive peer relationships.
Youth lack self-control and act out in frustration.
Education Programs and Resources
BGCA provides developmentally appropriate Education programs and resources for all age groups, as shown in the chart below.
Middle Childhood Ages 6-9
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Late Childhood Ages 10-12
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Early Adolescence/ Tween Ages 13-15
Power Hour
Summer Brain Gain
Computer Science Pathway
Digital Literacy Essentials
Ultimate Journey
DIY STEM
Adolescence/ Teen Ages 16-18
Power Hour
Summer Brain Gain
Computer Science Pathway
Career Launch
Money Matters
Diplomas to Degrees
Junior Staff
How to Use This Resource
Summer Brain Gain is organized into themed, week-long modules. Each module includes five sequenced activities that culminate in an opportunity for youth to share the project they’ve created. Clubs and Youth Centers that facilitate Summer Brain Gain for all age groups will notice that, while each age group works on different projects, the theme is the same. While the sessions within a module should be facilitated in order, the themes can be rearranged and facilitated in any order throughout the summer.
Summer Brain Gain Modules (as of 2021)
Original
STEM
Read
Ages 6-8
Group Agreements
Around the World
Animal Habitats
Storytelling
Wacky Science
Inventions
Fun With Forensics
“Go Forth and Be Super!”
Mystery Stories
“My Family Plays Music”
“The Day You Begin”
“Grace for President”
Ages 9-11
Group Agreements
Around the World
Animal Habitats
Animation
Food Scientist
Inventions
Investigating Flight
“Almost Super”
“The Parker Inheritance”
“Front Desk”
“The Wild Robot”
“When You Grow Up to Vote”
Ages 12-18
Group Agreements
Around the World
Escape Rooms
Animation
Slime Design
Upcycled Fashion
Forensics
“Ms. Marvel”
“The Westing Game”
Family Short Stories
“Surviving the Applewhites”
“The Authentics”
“March: Book One”
For each module, you’ll find an overview and five 60-minute sessions. Some Clubs and Youth Centers choose to select a module and extend it beyond a single week. Some choose to stretch the Summer Brain Gain READ modules throughout the whole summer, to give youth more time to read the books independently.
However you facilitate Summer Brain Gain in your Club, you are encouraged to integrate career exploration into the experience. This year’s Summer Brain Gain materials reference a wide variety of career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. If your summer program includes guest speakers, field trips or special projects, such opportunities can be used to help youth explore related career fields.
To ensure both a high-quality Club Experience and the safety of all youth, it is recommended that the group size of all sessions adhere to the staff-to-youth ratios outlined in the Program Basics BLUEprint. For groups of youth age 6 and older, plan for a staff-to-youth ratio between 1:10 and 1:15. For youth groups that include children younger than age 6, plan for a staff-to-youth ratio between 1:8 and 1:12. Staff-to-youth ratios should never exceed 1:25 for any activity.
Summer Brain Gain: Middle and High School Program
Title
Skills
Learning Objectives
READ:"Grace for President"
Academic Skills:
Critical Thinking
Asking Questions
Analyzing and Interpreting Information
Literacy
Love of Learning
Academic Interest
Numeracy
Social-Emotional Skills:
Communication
Academic Perseverance
Confidence in Academic Abilities
Collaboration
Planning and Carrying Out Investigations
Evaluating
Children will read about Grace, who decides to try to become the first female president of the United States. Along the way, she teaches youth about voting, campaigns and the election process.
Evidence Basis
Background
Research spanning 100 years shows that when young people do not engage in educational activities during the summer, they experience learning losses. Over the summer months, students lose an average of two months of grade-level equivalency in math; students from low-income families also lose more than two months in reading achievement.viii Over the course of a young person’s education, these yearly losses add up, contributing to a widening achievement gap between students from low-income families and their wealthier peers, who are less likely to experience summer learning loss.ix Ultimately, this “summer slide” leads to lower high school graduation rates among youth from low-income families; that, in turn, has been tied to fewer economic prospects, higher rates of poverty and poorer health.x
To address this need, Boys & Girls Clubs of America developed and tested Summer Brain Gain. The program integrates engaging educational activities into the typical summer camp experience for youth ages 6 to 18.
Research
Research into several key strategies informed the development of Summer Brain Gain. The curriculum and supporting tools were designed to support the following strategies.
Cultivating a Love of Learning. In addition to building academic and social-emotional skills, Summer Brain Gain is designed to help youth fall in love with learning. A love of learning helps young people engage with content, approach the world with curiosity, and persevere through challenges. When facilitating Summer Brain Gain, staff are encouraged to cultivate a love of learning by modeling curiosity, serving as a “guide on the side” rather than a “sage on the stage,” helping youth connect new learning to previous experiences, asking questions to check for understanding and help youth think about their own thinking, attending to learner diversity, and providing the appropriate balance of challenge and support.
Project-Based Learning. Project-based learning is a youth-centered approach to learning by doing. Through active, inquiry-based experiences, youth create authentic products in response to real world problems or situations. Project-based learning is often collaborative and culminates in an opportunity for youth to share what they are learning. Many of the Summer Brain Gain modules culminate in youth sharing what they have created over the course of the week.
Integrating Career Exploration. In order to prepare young people for postsecondary success, Boys & Girls Clubs facilitate experiences in which youth can explore a variety of careers, develop social-emotional skills and apply their learning. In addition to supporting academic and social-emotional skills, Summer Brain Gain helps youth explore several career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. By increasing exposure to a variety of careers, Clubs help youth to discover and develop their passions.
Evaluation
In 2013, Boys & Girls Clubs of America selected Metis Associates, a national research and evaluation firm with special expertise in education and youth development, to conduct a multi-year evaluation of the Summer Brain Gain initiative. Metis completed a formative evaluation of Summer Brain Gain in 2013 and 2014 to learn about program quality, implementation challenges, stakeholders’ perceptions of the program, efficacy in preventing summer learning loss, and changes in youth outcomes over the course of the program.
Metis selected a stratified sample of Clubs, completed case studies, conducted reading and math pretests and post-tests, conducted pre- and post-program participant surveys, analyzed data from daily and weekly instructor implementation logs, and conducted a staff survey.
Metis found that, while the average U.S. student from a low-income family lost at least two months of learning during the summer, the average Summer Brain Gain participant did not experience learning loss, and instead maintained their reading and math skill levels. Some Club members actually experienced gains in learning – especially in vital 21st century social-emotional skills such as teamwork, collaboration, critical thinking and problem-solving.xi
In 2015, Metis conducted a more rigorous evaluation designed as a randomized control trial. A sample of randomly selected Clubs served as treatment (implementation) sites, and a sample of randomly selected Clubs served as control (comparison) sites. The evaluation specifically focused on the Elementary modules, as the majority of participants fall into that age range. The evaluation further confirmed that youth benefit from participating in Summer Brain Gain. Youth participants experienced no significant losses in early literacy, math or reading, and in fact, there was a notable increase in math skills for members at the Summer Brain Gain sites. As activities are updated each year, the overall approach to Summer Brain Gain is consistent and continues to be informed by the findings in the Metis evaluation.
Theoretical Basis
All of BGCA’s Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future. In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. Summer Brain Gain specifically focuses on the following social-emotional skills: communication, collaboration, identifying and solving problems, planning and carrying out investigations, evaluating, and recognizing emotions.
Summer Brain Gain Logic Model
Research has shown that the evidence-based foundational skill development embedded in Summer Brain Gain can lead to short-term, intermediate, and long-term outcomes. Summer Brain Gain was designed to help youth achieve the following.
Objectives
All youth will be effective, engaged, adaptive learners who are on track to graduate with a plan for the future. Clubs will not only prevent summer learning loss, but will provide enrichment experiences each summer.
Short-Term Outcomes (0 to 3 months)
Youth participate in fun, educational programming during the Summer. Youth collaboratively engage in project-based learning with an emphasis on literacy and STEM.
Intermediate Outcomes (3 to 6 months)
Summer learning experiences increase academic and social-emotional skills, cultivating in youth a love of learning, academic perseverance and postsecondary educational opportunities.
Long-Term Outcomes (12 months or more)
Youth attendance, behavior, and course progression demonstrate that they are on track to graduate with a plan for the future.
Endnotes
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Ibid.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.
Metis Associates (2015) Summer Brain Gain Evaluation.
Cooper, H.; Nye, B.; Charlton, K.; Lindsay, J. and Greathouse, S., “The Effects of Summer Vacation on Achievement Test Scores: A Narrative and Meta- Analytic Review,” Review of Educational Research, Vol. 66, Issue 3, 227-268 (Fall 1996), rer.sagepub.com/content/66/3/227.abstract.
Alexander, K.L., Entwisle, D.R. & Olson, L.S. (2007). Lasting consequences of the summer learning gap. American Sociological Review 72, 167-180.
Metis Associates (2015) Summer Brain Gain Evaluation.
Acknowledgments
This year, BGCA’s education team worked with staff from local Boys & Girls Clubs to co-create the content for Summer Brain Gain. We are grateful to those staff for developing engaging activities to promote both social-emotional skills and academic skill building in this critical summer learning loss prevention program. Local Club staff lent their valuable insight to the entire creation process – from envisioning new modules, to designing the program’s scope and sequence, to writing and reviewing each lesson. The result is a guide to summer learning that is flexible enough for Club staff to use with their young people, wherever they may be located.
We are grateful to the hundreds of Club professionals who offered their advice and suggestions. Their investment has resulted in a summer program that is both educational and fun. We thank those who served on the Summer Brain Gain Taskforce, giving up weekends and working over the holidays to ensure Clubs would have a clear roadmap to high-quality summer learning experiences for youth.
Summer Brain Gain Taskforce
Angela O’Neil, Boys & Girls Clubs of North Alabama, Ala.
Anna Piccirilli, Boys & Girls Clubs of Annapolis and Arundel County, Md.
Kristy Robb, Boys & Girls Club of Elkhart County, Ind.
Maxwell Fenster, Boys & Girls Clubs of Southern Nevada, Nev.
Tiniquia Adams, Boys & Girls Club of the Capital Area, S.D.
Dustin Anderson, Boys & Girls Clubs of the Northland, Minn.
Christina Baker Smith, Boys & Girls Clubs of Tennessee Valley, Tenn.
Mary Miller, Boys & Girls Clubs of Columbus, Ohio
Markyta Holton, Boys & Girls Clubs of Metro Atlanta, Ga.
Tamara Korth, Boys & Girls Clubs of Spokane County, Wash.
BGCA Staff
Elizabeth Fowlkes, Senior Vice President, Youth Development
Jennifer Bateman, National Vice President, Youth Development Programs
Danielle Morris, National Director, Youth Development Programs
Chrissy Booth, Senior Director, Education
Susan Ciavolino, Director, Education
Lesa Sexton, Director, Education
Stacy Ruff, Director, Education
Michelle McQuiston, Director, Editorial Services
Brandie Barton, National Director, Creative Services and Brand Management
Chip Bailey, Director, Creative Projects and Brand Management
Matt Stepp, Senior Graphic Designer
Special thanks to Nicole Crosby of Crosby Creatives for her leadership in the editorial and publication process.