Summer Brain Gain: Around the World, Ages 6-9
In this module, youth will be introduced to different countries around the world and compare/contrast their lives with those of youth in other countries.
If you are part of a BGCA Organization, you can use your BGCA Account to access Club Programs.
I am part of a BGCA organization I am not part of a BGCA organizationIn this module, youth will be introduced to different countries around the world and compare/contrast their lives with those of youth in other countries.
Youth will be able to describe the different components of a country’s culture. Youth will learn about some aspects of the culture of Brazil and practice their futebol technique.
Youth will learn about some aspects of the culture of Ghana. They will create their own kente cloth designs and make a traditional Ghanaian snack.
Youth will learn about some aspects of the culture of Japan. They will learn the game janken and do origami.
About this Module | |
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Overview | Youth will be introduced to different countries around the world and compare/contrast their lives with those of youth in other countries. |
Guiding Questions* | What makes up the culture of a place? What makes places unique and different? What makes where I live unique and different? |
Culminating Event | Youth will create a puzzle piece showcasing what makes up their individual cultures. |
Session 1 | Let’s Visit Brazil Youth will be able to describe the components of a country’s culture. Youth will learn about some aspects of Brazil’s culture and practice their futebol technique. |
Session 2 | Let’s Visit Ghana Youth will learn about some aspects of the culture of Ghana. They will create their own kente cloth designs and make a traditional Ghanaian snack. |
Session 3 | Let’s Visit Japan Youth will learn about some aspects of the culture of Japan. Youth will learn the game janken and do origami. |
Session 4 | Let’s Visit France Youth will learn about some aspects of the culture of France. They will learn a song in French and practice the numbers 1-10. |
Session 5 | Culture of Me Youth will reflect on the week’s experiences and illustrate a puzzle piece showcasing their individual cultures. |
*Guiding questions are intended to help you think about the theme, and how it might be relevant to young people, as you prepare to facilitate the module. Keep these questions top of mind so you can help youth make connections and capture key takeaways.
Key Terms | |
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Word | Definition |
Map | A drawing of all or part of the Earth showing country boundaries, landforms, roads, etc. |
Globe | A map of the world printed on a sphere |
Continent | One of seven large land masses on Earth (North America, South America, Antarctica, Europe, Asia, Africa, Australia) |
Country | An area of land controlled by one government and where people live under the same rules and laws |
Brazil | The largest country in South America |
Culture | The way of life of a group of people; it includes food, clothes, music, traditions and religions |
Custom | A traditional way of behaving or doing something |
Ghana | A country in Africa |
Anime | Japanese word for animation |
Japan | A country in Asia |
Origami | The art of folding paper into dimensional designs without scissors or glue |
France | A country in Europe |
Supplies | ||
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Facilitator Needs | 1 | Computer or projector |
1 | World map or globe | |
1 | Radio with speakers or music player | |
1 | Beach ball | |
1 | Whiteboard or chart paper and marker | |
Several | Post-it notes or index cards | |
1 | Tape or another adhesive | |
5 | Cones | |
Each Group Needs | 1 | Scissors |
1 | Pre-portioned ingredients:
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1 | Mixing bowl | |
1 | Mixing spoon | |
1 | Sheet waxed or parchment paper | |
1 | Small ice cream scoop or teaspoon | |
1 | Soccer ball or another ball that can be dribbled | |
1 | Scissors | |
Each Participant Needs | 1 | Sheet black construction paper |
Multiple | Colored construction paper strips (can use scrap paper) | |
1 | Glue stick or glue | |
1 | Plastic baggie (optional) | |
1 set | Colored pencils, markers or crayons | |
1 | Origami paper | |
1 | Plain paper |
In order to enable all young people, especially those who need us most, to reach their full potential as productive, caring, responsible citizens, Boys & Girls Clubs focus on three priority outcome areas: Academic Success, Healthy Lifestyles, and Good Character and Citizenship.
Summer Brain Gain, a foundational program in the Education Core Program Area, is designed to prevent summer learning loss. Unless young people practice academic skillsi over the summer, they lose an average of two months’ worth of math skills. Youth from low-income families also lose an average of two months’ worth of reading skills.ii Summer learning loss stacks up from year to year, broadening the achievement gap between lower- and higher-income youth.iii The achievement gap between youth of different socioeconomic levels has nothing to do with student motivation or ability. It has everything to do with access to enriching learning experiences.
The good news is that six weeks of summer learning programs can produce statistically significant gains in academic performance.iv That’s why BGCA is proud to offer these developmentally appropriate, project-based learning materials to help Clubs keep young people learning in the summertime.
As a key program supporting Academic Success, Summer Brain Gain is designed to help all youth graduate on time, motivated to learn, with a plan to succeed in today’s modern workforce.
See the Prepare tab for an overview of this module, including a list of supplies and everything you'll need to prepare. |
Education Core Program Area
Education programs complement and reinforce what youth learn during the school day, while creating experiences that invite them to fall in love with learning. Rooted in social-emotional development practices, programs in this area enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future. As an informal learning space, Clubs have an opportunity to offer both remediation and enrichment, all while inviting youth to discover and pursue passions that connect to future opportunities. Education programs include experiential learning, so that youth learn actively, through a “hands-on“ and “minds-on” approach.
At all developmental stages, Education programs will prompt youth to plan and prepare for the future. This includes observing and practicing the social-emotional “soft skills,” exploring career options, and engaging in programmatic experiences that prepare them to learn and work beyond high school. Programs and experiences supporting employability encourage youth to explore career options and the postsecondary pathways to their chosen career, develop skills necessary for success in postsecondary education and the workforce, and apply their skills through real world experiences.
Education Outcome Statement: To enable all youth to be effective, engaged learners who are on track to graduate with a plan for the future.
Education Skills: In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. All of the Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future.
Education programs in Boys & Girls Clubs support the development of the following academic and social-emotional skills.
Academic Skills | |
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Academic Interest | Curiosity for learning |
Analyzing and Interpreting Information | Reviewing and making meaning of information |
Asking Questions | Demonstrating inquiry by developing questions that guide learning |
Career Awareness | Awareness of different possible career paths |
Cognitive Flexibility | Mental ability to switch between thinking about two different concepts or ideas |
Creativity | Ability to express ourselves and ideas in new and unique ways |
Designing and Constructing Explanations | Using information to develop explanations for events or phenomena |
Digital Literacy | Using technologies to find, evaluate and communicate information |
Financial Literacy | Knowing how to manage money effectively |
Literacy | Reading and writing |
Love of Learning | Excitement and motivation to learn new skills or knowledge |
Numeracy | Working with numbers to solve problems |
Planning and Carrying Out Investigations | Designing and executing a method of learning more about a problem or situation |
Postsecondary Awareness | Awareness of postsecondary education and career options |
Professionalism | Practicing skills and behaviors needed for a work environment |
Self-Advocacy | Speaking up for your interests and viewpoints |
Thinking About Thinking | Awareness of one’s thinking |
Time Management | Using time effectively and productively to complete tasks and projects |
Working Memory | Remembering and using relevant information while in the middle of an activity |
Social-Emotional Skills | |
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Collaboration | Working together toward shared goals with youth and adults |
Communication | Sharing information both verbally and non-verbally and listening well to others |
Conflict Management and Resolution | Developing solutions to conflict |
Empathy | Ability to understand and share in feelings of others |
Ethical Responsibility | Constructive decisions made based on ethics |
Evaluating | Process used to make informed decisions and identify appropriate options |
Goal Setting | Setting and working toward personal goals |
Identifying Emotions | Expressing feelings |
Identifying and Solving Problems | Noticing problems and working to find a solution |
Impulse Control | Controlling the desire to react immediately |
Inclusion | Cultivating a welcoming environment for everyone |
Organizational Skills | Ability to manage different situations |
Perseverance | Strength to keep going even when something is hard |
Perspective-Taking | Discerning or predicting what others think, know and feel |
Planning | Creating steps to achieving goals |
Recognizing Strengths | Assess one’s strengths and limitations |
Respect for Others | How you feel about others and treat them |
Self-Awareness | Recognizing one’s feelings, needs, thoughts and influence on behavior |
Self-Discipline | Ability to control impulses in different situations |
Self-Efficacy | Perceived capability to do a specific task |
Self-Motivation | Ability to motivate oneself to do something |
Social Awareness | Ability to understand social and ethical norms of behavior |
Stress Management | Responses to stress |
Teamwork | Working with others |
BGCA education programs support national standards such as the Common Core State Standards, Next-Generation Science Standards and the Collaborative for Academic, Social and Emotional Learning (CASEL) Standards. Each of these standards is a specific, developmentally appropriate learning goal that describes a skill youth should be able to perform after learning certain content. The Common Core standards detail rigorous learning goals in Language Arts and Mathematics, organized by grade level. Additionally, the related “Core Habits of Mind” describe key ways of thinking for learners who have achieved the Common Core standards. The Common Core has been adopted by 41 states as well as the District of Columbia, Guam, American Samoa, the U.S. Virgin Islands and the Northern Mariana Islands.v
The Common Core standards don’t explicitly address social-emotional learning, so programs in the Education Core Program Area are also designed to support the Core SEL Competencies as defined by CASEL.
The following table lists the Common Core standards and CASEL Core SEL Competencies supported by this Summer Brain Gain module.
National Education Standards | |
Around the World | Habits of Mind: English Language Arts Standard: Come to understand other perspectives and cultures |
Habits of Mind: Standards of Mathematical Practice: Use appropriate tools strategically | |
CASEL Core SEL Competencies: Social-Awareness: Perspective-Taking, Empathy, Appreciating Diversity, Respect for Others |
For more information about the Common Core and CASEL standards, see “Mapping Our Programs to National Standards” at BGCA.net/ProgramBasics.
Positive youth development is an intentional, prosocial approach that engages youth within their communities, schools, organizations, peer groups, and families in a manner that is productive and constructive; recognizes, utilizes and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships, and furnishing the support needed to build on their leadership strengths.vi
Youth development practices that support teaching and learning are essential for quality Education programs. Education programs, when facilitated with high-quality youth development practice, will help youth develop the attitudes, behaviors, and skills needed to become effective, engaged learners who are on track to graduate with a plan for the future.
Youth development professionals help youth become more effective and engaged learners when they:
Youth development professionals help youth stay on track to graduate with a plan for the future when they:
Inclusion is a core component for building a safe, positive environment in your Club or Youth Center. In order to fulfill our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, gender, gender expression, sexual orientation, ability, socioeconomic status, religion and cultural belief. By creating inclusive environments at our Club, we improve the overall experience for all young people.
When staff practice positive youth development, they help ensure all youth:
As you implement Summer Brain Gain, consider and use strategies that will help youth feel affirmed, safe, and engaged with Club experiences that meet their needs and abilities. For more information on building and sustaining an inclusive environment, visit Program Basics on BGCA.net.
All programs, including Summer Brain Gain, offer opportunities for staff to model, recognize, reinforce and reflect upon character development.
Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what the essential character traits – caring, citizenship, fairness, respect, responsibility and trustworthiness – mean and how they look. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation. Young people use skills to lead themselves and others, as well as demonstrate positive attributes in citizenship, like community engagement and voting.
You can start to build character using “caught and taught” approaches. Youth “catch” social-emotional development skills when they observe staff modeling appropriate behaviors and skills, and when they interact with peers. Youth can also be “taught” skills to build good character when the skills are explicitly introduced and practiced through program sessions and activities. Use this formula to understand how character develops over time:
Staff Model Good Character + Youth Practice Skills Regularly = Character Development
To build character traits, include many opportunities for youth to practice social-emotional skills. These include skills related to:
For more information, see the Reference Handout: Practicing Social-Emotional Skills to Develop Character in Program Basics BLUEprint. It will show you the specific social-emotional skills young people should practice in order to demonstrate positive behaviors as described by the six essential character traits.
Staff facilitating Summer Brain Gain can model good character in the way they support all learners, offer feedback rather than criticism, and encourage honesty and responsibility.
When Character Development Is Present:
When Character Development Is Absent:
Education Programs and Resources
BGCA provides developmentally appropriate Education programs and resources for all age groups, as shown in the chart below.
Middle Childhood Ages 6-9 |
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Late Childhood Ages 10-12 |
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Early Adolescence/Tween Ages 13-15 |
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Adolescence/Teen Ages 16-18 |
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Summer Brain Gain is organized into themed, week-long modules. Each module includes five sequenced activities that culminate in an opportunity for youth to share the project they’ve created. Clubs and Youth Centers that facilitate Summer Brain Gain for all age groups will notice that, while each age group works on different projects, the theme is the same. While the sessions within a module should be facilitated in order, the themes can be rearranged and facilitated in any order throughout the summer.
Summer Brain Gain Modules (as of 2021) | |||
Original | STEM | Read | |
Ages 6-8 |
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Ages 9-11 |
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Ages 12-18 |
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For each module, you’ll find an overview and five 60-minute sessions. Some Clubs and Youth Centers choose to select a module and extend it beyond a single week. Some choose to stretch the Summer Brain Gain READ modules throughout the whole summer, to give youth more time to read the books independently.
However you facilitate Summer Brain Gain in your Club, you are encouraged to integrate career exploration into the experience. Summer Brain Gain materials reference a wide variety of career fields, including anthropology, architecture, food science, entrepreneurship, music, activism and law. If your summer program includes guest speakers, field trips or special projects, such opportunities can be used to help youth explore related career fields.
To ensure both a high-quality Club Experience and the safety of all youth, it is recommended that the group size of all sessions adhere to the staff-to-youth ratios outlined in the Program Basics BLUEprint. For groups of youth age 6 and older, plan for a staff-to-youth ratio between 1:10 and 1:15. For youth groups that include children younger than age 6, plan for a staff-to-youth ratio between 1:8 and 1:12. Staff-to-youth ratios should never exceed 1:25 for any activity.
Summer Brain Gain: Early Elementary Program | ||
Title | Skills | Learning Objectives |
Around the World | Academic Skills
Social-Emotional Skills
| Youth will be introduced to different countries around the world and compare/contrast their lives with those of youth in other countries. |
Reach out to local groups such as ethnic societies, faith-based organizations, university clubs, or local teachers and professors to present or help lead activities.
With the help of teen leaders, host a multicultural fair as a culminating activity for this module. Invite parents, families, and community members to attend and participate by sharing something from their cultural heritage.
Have youth “visit” locations around the world by taking them on a virtual tour of a museum like the Louvre in Paris or the Vatican in Rome, or try an app such as Geotourist. You can also use VR apps with Google Cardboard or Lithodomos.
Arrange for youth to visit a local ethnic restaurant or cultural center to learn more about cultures from around the world, or arrange for a guest speaker to come to the Club or Youth Center.
Organize a field trip to a local history museum to learn more about your community’s cultural heritage, or arrange for an outreach visit by a local historian.
Celebrate the upcoming summer Olympic games (July 24-Aug. 9) as part of this module! Organize a field day with fun competitive activities for Club or Youth Center youth. Invite groups to represent a different country during opening and closing ceremonies, compete against each other in activities (physical challenges or traditional cultural activities), and recognize their accomplishments with prizes and awards. Each group could also create a flag or banner for their country – the options are endless! Check out the International Olympic Committee’s website (olympic.org/the-ioc/promote-olympism) or the Olympic Museum’s website (olympic-language.blog-tom.com/#/) for more resources and information.
As a career extension, you could introduce famous soccer stars, such as Pelé and Ronaldinho, and discuss sports as a career opportunity.
Consider introducing culinary arts as a possible career field. One famous chef with African heritage is Marcus Samuelsson who was born in Ethiopia and raised in Sweden. His restaurant, Red Rooster, is located in New York City.
Consider arranging a visit by a local artist or art teacher to talk about their work and the training required to be a professional artist.
Summer Brain Gain activities are designed to be safe and fun with a staff-to-youth ratio of 1:10-15: That means at least one staff member per 10-15 youth. Summer Brain Gain can be run with large groups of young people as long as adequate staffing is available. BGCA recommends that staff-to-youth ratios should not exceed 1:25 for any type of activity.
If you have not yet run Module 1: Group Agreements, consider making that the first week of your Summer Brain Gain programming. Group Agreements provide a sense of structure and standards of behavior among participating members of the group. This helps to create emotional safety. For more information about how to make a Group Agreement, see the Group Agreements/Positive Club Climate resources at BGCA.net/ClubClimate. An opportunity to revisit and reflect upon the Group Agreements is included in every Summer Brain Gain session.
The YDToolbox app provides immediate access to tips and activities for creating a high-quality Club experience. Look here for alternative community builders, reflection activities or groupers (quick, inclusive ways to divide a large group into smaller groups or teams). Download the free app from the Apple Store or Google Play, or access online at ydtoolbox.goodbarber.com.
Research spanning 100 years shows that when young people do not engage in educational activities during the summer, they experience learning losses. Over the summer months, students lose an average of two months of grade-level equivalency in math; students from low-income families also lose more than two months in reading achievement.viii Over the course of a young person’s education, these yearly losses add up, contributing to a widening achievement gap between students from low-income families and their wealthier peers, who are less likely to experience summer learning loss.ix Ultimately, this “summer slide” leads to lower high school graduation rates among youth from low-income families; that, in turn, has been tied to fewer economic prospects, higher rates of poverty and poorer health.x
To address this need, Boys & Girls Clubs of America developed and tested Summer Brain Gain. The program integrates engaging educational activities into the typical summer camp experience for youth ages 6 to 18.
Research into several key strategies informed the development of Summer Brain Gain. The curriculum and supporting tools were designed to support the following strategies.
In 2013, Boys & Girls Clubs of America selected Metis Associates, a national research and evaluation firm with special expertise in education and youth development, to conduct a multi-year evaluation of the Summer Brain Gain initiative. Metis completed a formative evaluation of Summer Brain Gain in 2013 and 2014 to learn about program quality, implementation challenges, stakeholders’ perceptions of the program, efficacy in preventing summer learning loss, and changes in youth outcomes over the course of the program.
Metis selected a stratified sample of Clubs, completed case studies, conducted reading and math pretests and post-tests, conducted pre- and post-program participant surveys, analyzed data from daily and weekly instructor implementation logs, and conducted a staff survey.
Metis found that, while the average U.S. student from a low-income family lost at least two months of learning during the summer, the average Summer Brain Gain participant did not experience learning loss, and instead maintained their reading and math skill levels. Some Club members actually experienced gains in learning – especially in vital 21st century social-emotional skills such as teamwork, collaboration, critical thinking and problem-solving.xi
In 2015, Metis conducted a more rigorous evaluation designed as a randomized control trial. A sample of randomly selected Clubs served as treatment (implementation) sites, and a sample of randomly selected Clubs served as control (comparison) sites. The evaluation specifically focused on the Elementary modules, as the majority of participants fall into that age range. The evaluation further confirmed that youth benefit from participating in Summer Brain Gain. Youth participants experienced no significant losses in early literacy, math or reading, and in fact, there was a notable increase in math skills for members at the Summer Brain Gain sites. As activities are updated each year, the overall approach to Summer Brain Gain is consistent and continues to be informed by the findings in the Metis evaluation.
All of BGCA’s Education programs, including Summer Brain Gain, are designed to build the academic and social-emotional skills that enable youth to reach the Education goal of becoming effective, engaged learners who are on track to graduate with a plan for the future. In order to successfully learn and work, youth need to build not only academic skills, but social-emotional skills as well. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. Summer Brain Gain specifically focuses on the following social-emotional skills: communication, collaboration, identifying and solving problems, planning and carrying out investigations, evaluating, and recognizing emotions.
Research has shown that the evidence-based foundational skill development embedded in Summer Brain Gain can lead to short-term, intermediate and long-term outcomes. Summer Brain Gain was designed to help youth achieve the following.
Objectives | All youth will be effective, engaged, adaptive learners who are on track to graduate with a plan for the future. Clubs will not only prevent summer learning loss, but will provide enrichment experiences each summer. |
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Short-Term Outcomes (0 to 3 months) | Youth participate in fun, educational programming during the Summer. Youth collaboratively engage in project-based learning with an emphasis on literacy and STEM. |
Intermediate Outcomes (3 to 6 months) | Summer learning experiences increase academic and social-emotional skills, cultivating in youth a love of learning, academic perseverance and postsecondary educational opportunities. |
Long-Term Outcomes (12 months or more) | Youth attendance, behavior and course progression demonstrate that they are on track to graduate with a plan for the future. |
This year, BGCA’s Education team worked with staff from local Boys & Girls Clubs to co-create the content for Summer Brain Gain. We are appreciative of those staff for developing engaging activities to promote academic and social-emotional skill building in this critical summer learning loss prevention program. Local Club staff lent their valuable insight to the entire creation process – from brainstorming ideas of new modules, to designing the program’s scope and sequence, to writing and reviewing each lesson. The result is a guide to summer learning that is flexible enough for Club staff to use with their young people, wherever they may be located.
We are grateful to the Club professionals who offered their advice and suggestions. Their investment has resulted in a summer program that is both educational and fun. We sincerely thank those who served on the Summer Brain Gain Taskforce, giving up weekends and working over the holidays to ensure the Movement has a clear roadmap to high-quality summer learning experiences for our youth.
Maxwell Fenster, Boys & Girls Clubs of Southern Nevada, NV
Tamara Korth, Boys & Girls Clubs of Spokane County, WA
Kristin Matus, Boys & Girls Clubs of Metro Atlanta, GA
Angela O’Neil, Boys & Girls Clubs of North Alabama, AL
Monica Post, Boys & Girls Clubs of Central Iowa, IA
Hannah Ritter, Boys & Girls Clubs of the Mississippi Valley, IL
Elizabeth Fowlkes, Senior Vice President, Youth Development
Crystal Brown, National Vice President, YD Programs
Danielle Morris, National Director, YD Programs
Chrissy Booth, Senior Director, YD Programs, Education
Susan Ciavolino, Director, YD Programs, Education
Lesa Sexton, Director, YD Programs, Education
Michelle McQuiston, Director, Editorial Services
Brandie Barton, National Director, Creative Services
Chip Bailey, Director, Creative Projects and Brand Management
Matt Stepp, Senior Art Director
Special thanks to Nicole Crosby of Crosby Creatives for her leadership in the editorial and publication process, as well as West Bunting for his support throughout the creative process.