DIY STEM: Reimagine – Intro to Game Design
Youth work in teams to design their own version of a working battery-powered game.
If you are part of a BGCA Organization, you can use your BGCA Account to access Club Programs.
I am part of a BGCA organization I am not part of a BGCA organizationYouth work in teams to design their own version of a working battery-powered game.
Youth apply what they learned about electricity and circuits to complete a series of challenges that serve as inspiration for creating an electronic game.
Youth are introduced to the Engineering Design Process. They will use what they already know about electrical circuits to ask, imagine and plan to design a working electronic game.
During DIY STEM, youth will experience authentic scientific exploration that reflects the “nature of science.” When scientists begin to study a topic, they don't know where their observations will lead. After observing a phenomenon, scientists must ask questions and design experiments to uncover new facts and understandings about what they observe.
This module uses project-based learning, an approach that allows participants to envision their own solutions, presentations or projects in response to a specific prompt. Learning is driven by the need to know how to solve problems collaboratively with creativity. Participants will return to the project over several sessions and eventually share the final project with an audience. If you want to learn more about project-based learning in science, check out this video: “A Project-Based Approach to Teaching Elementary Science” (youtube.com/watch?v=wSDOQ7_AAdk).
In this module, youth will apply their knowledge about electricity and circuits from the DIY STEM: “Wire” We Doing This? module to create a working battery-powered game. Participants will follow the same Engineering Design Process steps that NASA engineers use as shown below.
Youth may struggle a bit as they try to create a working game. Your job is to help youth to struggle productively by asking questions or helping them observe important details. Remind youth that following the Engineering Design Process will lead them through planning, testing and improving their solutions. Going through the process of figuring out what doesn’t work is just as important as finding out what does work.
Youth will continue to develop effective teamwork and communication skills during this module. Engineers regularly work in groups and share their findings as they investigate and experiment. Youth will have an opportunity to practice these skills during each session.
Explore science with your young people. Encourage your participants to discover how things work through trial and error during this fun and open-ended DIY STEM investigation.
This module includes the following four sessions.
This DIY STEM module intentionally does not require youth to learn or use many scientific terms or vocabulary words. While a few Key Terms are supplied in the following sessions, youth will not need to learn or memorize these to succeed in this module. Simply familiarize yourself with the Key Terms supplied to understand the concepts and to transmit those ideas to youth if needed.
For example, when talking about a battery, it’s OK for youth to use the terms “bumpy side" and "flat side," instead of "positive terminal" or “negative terminal.” When talking about a wire, it's OK for youth to talk about the "plastic part" or the "bare wire" instead of “insulator" or “conductor.” However, you may consider using technical language or vocabulary words if it makes it easier to have a conversation about the topic and when youth initiate using those words to communicate.
Here’s an example of how to initiate using scientific terms in this module, if necessary.
“So, when you were using the battery, did you notice how the wire had to touch the 'bumpy side' and the 'flat side' of the battery to light the bulb? To make our conversations easier when talking about batteries, scientists use the word 'positive' for the bumpy side and 'negative' for the flat side to describe the sides or terminals. When we use the battery, let’s use the words 'positive' and 'negative' to make sure we are all talking about the same part of the batteries."
It's OK if youth persist in using their own words for the parts of a battery or circuit. It’s more important that youth understand the big ideas about electricity, rather than reciting the correct terms. Youth and staff may be surprised that they don’t need to learn new vocabulary words or science facts to be successful in this session. Encourage this freedom and new way of engaging in science.
During this module, work with youth to share questions and observations throughout their investigations. As youth brainstorm questions, add them to the Driving Questions Board. On the Observation Chart at the front of the room, each group will record their results and view their peers’ data as well. Keep charts for the entire module. So, when it’s time for each session, hang the charts in a place where youth can see, add to and discuss them.
For more information on how to gather supplies, prepare for and conduct each session, see the Session Overview under the Handouts tab of each session.
DIY STEM includes a set of foundational sessions that help youth become more confident and comfortable with authentic science practices. Staff guide youth through each module, spending three to four sessions exploring and going deeper into one scientific phenomenon. These modules are most effective for youth ages 9-13, grades 4-8.
DIY STEM is organized into inquiry-based modules that each contain 60-minute sessions. Youth will work with one phenomenon – something that is observable but not immediately explainable – for the duration of each module. They will dig deeper into scientific processes with each subsequent session. In Module 3, youth will spend up to four or five sessions applying what they learned in Module 2 to create a team project.
| Module | Overview |
---|---|---|
1 | What’s Up With That Cup? | Youth begin with this foundational module by creating Group Agreements for all subsequent DIY STEM sessions. Next they will examine under what conditions they can create a bond between a cup and plate so that the plate remains connected to the cup when filled with water and overturned. |
2 | “Wire” We Doing This? | Youth experience an introduction to circuits and explore how to use conductive materials to light an LED. |
3 | Reimagine – Intro to Game Design | Youth work in teams to design their own version of a working battery-powered game. |
4 | Take Flight | Youth explore paper airplane flight and participate in a flight competition. |
DIY STEM was created to ensure that youth from all backgrounds feel confident in their ability to participate and can imagine themselves as scientists and engineers — even if only informally. The callouts below will go a long way to ensuring that your STEM programming is inclusive for all.
Help youth build their STEM identity.
Support youth as they build their curiosity about their community as well as the world around them.
Education programs complement and reinforce what youth learn during the school day while creating experiences that invite them to fall in love with learning. Rooted in social-emotional skills, programs in this area enable all youth to be effective, engaged, adaptive learners who are on track to graduate with a plan for the future. This informal learning space features both remediation and enrichment, all while inviting youth to discover and pursue passions that connect to future opportunities. Education programs include experiential learning, so that youth learn actively, through a “hands-on” and “mind-on” approach.
At each developmental stage, Education programs prompt youth to plan and prepare for the future. This includes observing and practicing the social-emotional “soft skills” that lead to early successes in building and maintaining friendships, and engaging in programmatic experiences that prepare youth to learn and work in middle school, high school and beyond. Programs and experiences for elementary school-aged youth build the foundation for employability and career exploration, supporting the skill development necessary for success in post-secondary education and the workforce.
Education Outcome Statement: To enable all youth to be effective, engaged, adaptive learners who are on track to graduate with a plan for the future.
Education Skills: In order to successfully learn and work, youth need to build not only academic skills, but also social-emotional skills. Social-emotional skills help youth build healthy relationships with themselves and others, recognize and manage emotions, and solve problems. All Education programs, including DIY STEM, are designed to build the academic and social-emotional skills that enable youth to become effective, engaged, adaptive learners who are on track to graduate with a plan for the future.
Effective Learners | Engaged Learners | On Track to Graduate With a Plan for the Future | |
Academic Skills |
|
|
|
Social-Emotional Skills |
|
|
|
Positive youth development is an intentional approach that engages youth in their communities, schools, organizations, peer groups, and families in a manner that is productive and constructive; recognizes, uses and enhances young people’s strengths; and promotes positive outcomes for young people by providing opportunities, fostering positive relationships and furnishing the support needed to build their leadership strengths.
Youth development practices that promote teaching and learning are key to the effectiveness of Education programs. Effective Education programs, when facilitated with high-quality youth development practices, help youth develop the attitudes, behaviors, and skills needed to become effective and engaged learners who are on track to graduate with a plan for the future.
Youth development professionals can help all youth become more effective and engaged learners with the following practices:
Youth development professionals help all youth stay on track to graduate with a plan for the future using the following practices:
Inclusion is a core component to building a safe, positive environment in your Clubs. In order to fulfill our mission, Clubs must create safe, positive, and inclusive environments for all youth and teens – including every race, ethnicity, gender, gender expression, sexual orientation, ability, socioeconomic status and religion. By creating inclusive environments in our Clubs, we improve the overall experience for all young people.
When youth development professionals use positive youth development practices, they help ensure all youth:
As you implement DIY STEM, consider strategies that help youth feel affirmed, safe, and engaged with Club experiences that meet their needs and abilities. For more information on building and sustaining an inclusive environment, visit BGCA.net and search for "Program Basics BLUEprint." See pages 23-24 of the Program Basics BLUEprint PDF.
All BGCA programs, including DIY STEM, offer opportunities for youth development professionals to model, recognize, reinforce and reflect on character development. Positive youth development provides direction for how you interact with, engage and model behavior for youth. You get to shape the lives of young people every day. As a result, you set the expectations and show youth what the essential character traits (i.e., caring, citizenship, fairness, respect, responsibility and trustworthiness) look like in practice. These character traits come to life when youth practice social-emotional skills like teamwork, conflict management and emotional regulation. Young people use skills to lead themselves and others, as well as demonstrate positive attributes in citizenship, like community engagement and voting.
Youth can start to build character using “caught and taught” approaches. Youth “catch” social-emotional skills when they observe youth development professionals modeling appropriate behaviors, and when they interact with peers. Youth can also be “taught” skills to build good character when skills are explicitly introduced and practiced through program sessions and activities. Use the following formula to understand how character develops over time:
For more information, see Practicing Social-Emotional Skills to Achieve Character Development on page 22 of the Program Basics BLUEprint. Visit BGCA.net and search for "Program Basics BLUEprint." It will show you the specific social-emotional skills that young people should practice in order to demonstrate positive behaviors indicative of essential character traits.
When character development is present:
When character development is absent:
#
NA